Jump to content

1.16.5 ChunkPrimer does not add TileEntity


Recommended Posts

I have a block that has a working tile entity. If i place it in a world it works fine. However during the chunk generation inside a custom dimension the block is placed without the tile entity. It seems like the ChunkPrimer.setBlockState(...) does not add the TileEntity and thus it has to be added manually. I believe even the inital ticking behaviour has to be scheduled manually (no testing yet). Maybe i am missing something. Any help is appreciated.

EDIT: Ticks do not have to be scheduled manually


Edited by DietmarKracht
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.