Posted April 20, 20214 yr I am basically trying to animate non-existing entities. I have a dummy entity (Not added to the world!) which I render, but if that entity is a bat or a bee, the wings don't animate properly. If its a wither, the outer skulls don't turn etc. I have tried to just call the Entity#tick method, but that did not work. Now im kinda clueless what to do. Thanks for help!
April 20, 20214 yr Author 19 minutes ago, diesieben07 said: Most entities use Entity#tickCount for animation, which is incremented every tick outside the tick method. Thank you very much, working perfectly!
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