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  1. Today
  2. loosil joined the community
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  8. Jumping in on this older post because crashes right after startup often point to one broken mod, even if the logs look messy. If you still have the latest crash report, check for the first “caused by” line — that usually names the mod. Did you recently update or add anything before the crashes started? Happy to take a look if you want to paste a fresh crash log.
  9. LRavenCrow joined the community
  10. korai joined the community
  11. hmbee02 joined the community
  12. Minecraft keeps crashing well trying to load my modpack any help will be loved GnomeBotForge 1.20.1 Crash Report.log - GnomeBot
  13. Luna4Life joined the community
  14. I would say that you should just do whatever works... without giving somebody a virus. The only goal is to get the files from your computer to other people, right? Shouldn't really matter too much the median. At least I don't think.
  15. Sure thing. My world is just under 1GB zipped. Is there a preferred transfer method?
  16. Last week
  17. I'm test running a private modpack on my own server machine. But for some reason it is using an abnormal amount of CPU (~55%) and maybe memory (9 GB) as well during idle. I tried using other modpacks like MC Eternal 2 and Create Chronicles as control and they all have significantly lower idle load (~12% and 4GB). I've been trying to troubleshoot this for a few hours but I'm at a bit of a lost. Server Log: https://pastee.dev/p/Wl3KBnhy Spark profiling tick over 50: https://spark.lucko.me/kAbtzAJu9E Spark profiling threads: https://spark.lucko.me/IanyhmdE9f Server mods are included in the spark profiler, the idle load stays relatively the same whether there's a player online or not.
  18. Forge should be completely compatible with vanilla clients, and vanilla servers. The issue seems to be that your old entities contain a Attribute at an ID that the vanilla client doesnt like. As I asked on reddit, you should share your old save file, as well as the mod list the server was using before and after the update. Give us information to debug and we could probably find the issue.
  19. Honestly, the answer should be no. It doesn't give you an unfair advantage. Its like using a piece of paper to check your math. Plus its not like you can 'cheat' in your own world.
  20. This is not a Fabric forum, this is for Forge mods. And typically we don't do commissions/requests.
  21. Server configs are automatically synced to the client. The mod configs are automatically loaded from disc when the files are changed. There is a bunch of ModConfigEvents for whenever the respective event happens. However, you could probably just get away with just reading the *Value field you make when creating your config.
  22. Well, that wasn't so bad! I added function parameters to each of the methods to make it easier to understand which function is which. Hope this helps out! PastebinCrash Log - Pastebin.comPastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
  23. Use Java 17 instead of Java 23 Make a test with the latest build of Steam n Rails: https://www.curseforge.com/minecraft/mc-mods/create-steam-n-rails/files/7201308
  24. Hi. I have a server I have been managing, and I've noticed that create: steam n rails makes server crash on startup. I'm just looking for some insight on why that might be? I have also gotten it to load successfully in my current build on curseforge, just not on the server. Thanks for any assitance! https://pastebin.com/mDdkYQzh
  25. I do not believe that forge is compatible with vanilla, even if it is un-modded. This is mainly due to forge having different kinds of network packets as well as its own required client and server network handler that vanilla minecraft just doesn't have (although this networking should be done on a different named channel that forge's packets wont be being sent to if on vanilla). Forge might also add additional data onto some vanilla packets in some versions (which is just speculation, as I have never seen evidence of this before during my time modding, so it could be unlikely). There could be other reasons, but I would have to do some testing to find out exactly what is going on. In the meantime, I will try and find the right mappings to make your log file more readable, which should help get to the bottom of your specific issue here. I will get back to you. Edit: I will get back to you... In a while: this is going to be a bit of an undertaking.
  26. Did you install Forge as modloader? For modding, maybe use a custom Launcher like Curseforge
  27. Basically when I manually put the mods into my PC it doesn't show the mods I thought it was my PCs problem so I used my phone(mojo louncher) and same issue it doesn't show the mods
  28. Yes. 1.21.11. Unfortunately, the edit button is not working for me. (Never mind, the edit link in the ... works) If I can't use vanilla, that's fine. I'd be curious to know why as it was working for 1.21.10 but ultimately, I won't complain because the mods are handy. Moreso just reporting to possibly help others. Just to be definitive though, is unmodded forge supposed to be compatible with vanilla or is that basically unsupported?
  29. That actually appears to have solved the problem, I deleted the soul_archive.json file and I can actually load the world, the only thing I appear to have lost is my achievements which i can live without tbh lol, I really appreciate all the help! Thank you so much!!
  30. I really appreciate it! Weirdly the soul_archive.json appears to just be empty when i open it up there isn't any text so I'll just try deleting the file, I'll let you know how it goes
  31. i have tried deleting some things before start up, within the mods folder there is one called memory report, if I delete that folder before start up it works, that folder is created on startup
  32. still no luck on my end... but thanks for all the help https://mclo.gs/aezFybB
  33. So... ummmm, forge "1.2.11"? Do you mean forge "1.21.11" (as said in your crash report)? If you really meant what you said, then you're really gonna' have to provide a download link here (and maybe even a time machine). Also, please specify the exact version of forge that you are using. Because your crash report is completely obfuscated (for whatever reason), people are going to need access to the mappings in order to make sense of this crash report. Provide all of this (the mappings should be easily accessible if you provide the exact forge version), and I will edit this crash report to make much more sense and post it back here via pastebin. Hopefully then it will be much easier for others to answer your question. I will say though, just based on the error message I can see, chances are likely slim that you can use a vanilla client. These reasons would take a little while to get into, but even if chances look slim, you shouldn't let this discourage you; you never really know if a problem like this can't be solved unless we try. Hope this can help us get somewhere easier to work with. Let me know!
  34. Alright, I have taken a look at the crash report you have provided and cross referenced it to the source code. It turns out that my theory is true! Strangely, when writing information to a save file, enigmatic legacy will just update the file and push all of its edits upon an error occurring. If it weren't for that, this issue probably wouldn't be happening. The problematic file you are looking for should be located directly in your world save folder in a file named "soul_archive.json". If you are having trouble finding this file, try using the search field in file explorer. The most direct solution to your issue at hand would be to delete this file directly. However, this file may be able to be repaired, but this option is up to you if you wish to pursue. Luckily for you, the file should be in a readable format. You can open it in notepad or some other text editor to view the contents. If you are having trouble detecting and solving issues within this file, you could try sending the raw contents of it through pastebin to this thread. I can take a look and send the modified contents back to you through pastebin, or if I could find no solution, I will let you know, in which case you should simply default to deleting the file. Please let me know if you encounter any unexpected issues or if something I said is unclear to you; I will help to the best of my ability.

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