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Plague6189 joined the community
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AnonMouse joined the community
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Minecraft modpack constantly crashing.
I re-downloaded Minecraft and Forge onto my new PC. I saved my old modpack and exported it into Forge, but it keeps crashing, and I can't figure out why. At first it told me I needed to change my forge version to 47.3.20, but after I changed the version, it kept crashing. I need help figuring out what's wrong. Here's the log it sends after crashing: https://pastebin.com/QuiPJ7W1
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Cathead joined the community
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potato76410 joined the community
- Yesterday
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_minecart_maker joined the community
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Starting with knowledge of death on some things
i started a new world with corail tombstone and noticed that when i die i have a 100% on jailer and other things. i thought this was weird so i completely restarted the modpack profile fresh new with new configs and saves and all and still had some things maxed out. this is the latest version for 1.12.2. Anyone know why? on the side I also tried looking for a command to get rid of knowledge of death stuff but couldn't find any. help please.
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whatthesigma1234567 joined the community
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carolzinhaa joined the community
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slaafje123 joined the community
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EleUnicorno61 joined the community
- Last week
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apex hosting server crashes every time i boot it up
Jumping in on this older post because crashes right after startup often point to one broken mod, even if the logs look messy. If you still have the latest crash report, check for the first “caused by” line — that usually names the mod. Did you recently update or add anything before the crashes started? Happy to take a look if you want to paste a fresh crash log.
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Minecraft modded keeps crashing well loading up make a world menu
I can try to see if it works without it
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Minecraft modded keeps crashing well loading up make a world menu
Does it work without supplementaries?
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TileEntity started following Minecraft modded keeps crashing well loading up make a world menu
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Luna4Life started following Minecraft modded keeps crashing well loading up make a world menu
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Minecraft modded keeps crashing well loading up make a world menu
Minecraft keeps crashing well trying to load my modpack any help will be loved GnomeBotForge 1.20.1 Crash Report.log - GnomeBot
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Network protocol error with vanilla client and upgrading world.
I would say that you should just do whatever works... without giving somebody a virus. The only goal is to get the files from your computer to other people, right? Shouldn't really matter too much the median. At least I don't think.
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Network protocol error with vanilla client and upgrading world.
Sure thing. My world is just under 1GB zipped. Is there a preferred transfer method?
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Kalecium started following Forge Server - Unusually high idle load
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Forge Server - Unusually high idle load
I'm test running a private modpack on my own server machine. But for some reason it is using an abnormal amount of CPU (~55%) and maybe memory (9 GB) as well during idle. I tried using other modpacks like MC Eternal 2 and Create Chronicles as control and they all have significantly lower idle load (~12% and 4GB). I've been trying to troubleshoot this for a few hours but I'm at a bit of a lost. Server Log: https://pastee.dev/p/Wl3KBnhy Spark profiling tick over 50: https://spark.lucko.me/kAbtzAJu9E Spark profiling threads: https://spark.lucko.me/IanyhmdE9f Server mods are included in the spark profiler, the idle load stays relatively the same whether there's a player online or not.
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Network protocol error with vanilla client and upgrading world.
Forge should be completely compatible with vanilla clients, and vanilla servers. The issue seems to be that your old entities contain a Attribute at an ID that the vanilla client doesnt like. As I asked on reddit, you should share your old save file, as well as the mod list the server was using before and after the update. Give us information to debug and we could probably find the issue.
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Using Online Tools are Cheating in Minecraft
Honestly, the answer should be no. It doesn't give you an unfair advantage. Its like using a piece of paper to check your math. Plus its not like you can 'cheat' in your own world.
- Can someone make me a orbital dog cannon mod for 1.21.8 fabric just like flame frags videos? tamed, with armor and potted up?
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Does Forge have an official recommendation for handling config syncing?
Server configs are automatically synced to the client. The mod configs are automatically loaded from disc when the files are changed. There is a bunch of ModConfigEvents for whenever the respective event happens. However, you could probably just get away with just reading the *Value field you make when creating your config.
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Network protocol error with vanilla client and upgrading world.
Well, that wasn't so bad! I added function parameters to each of the methods to make it easier to understand which function is which. Hope this helps out! PastebinCrash Log - Pastebin.comPastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
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Issue with create: steam n rails I think. Crash on server load.
Use Java 17 instead of Java 23 Make a test with the latest build of Steam n Rails: https://www.curseforge.com/minecraft/mc-mods/create-steam-n-rails/files/7201308
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Issue with create: steam n rails I think. Crash on server load.
Hi. I have a server I have been managing, and I've noticed that create: steam n rails makes server crash on startup. I'm just looking for some insight on why that might be? I have also gotten it to load successfully in my current build on curseforge, just not on the server. Thanks for any assitance! https://pastebin.com/mDdkYQzh
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Network protocol error with vanilla client and upgrading world.
I do not believe that forge is compatible with vanilla, even if it is un-modded. This is mainly due to forge having different kinds of network packets as well as its own required client and server network handler that vanilla minecraft just doesn't have (although this networking should be done on a different named channel that forge's packets wont be being sent to if on vanilla). Forge might also add additional data onto some vanilla packets in some versions (which is just speculation, as I have never seen evidence of this before during my time modding, so it could be unlikely). There could be other reasons, but I would have to do some testing to find out exactly what is going on. In the meantime, I will try and find the right mappings to make your log file more readable, which should help get to the bottom of your specific issue here. I will get back to you. Edit: I will get back to you... In a while: this is going to be a bit of an undertaking.
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Manually putting the mods in doesn't work
Did you install Forge as modloader? For modding, maybe use a custom Launcher like Curseforge
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Manually putting the mods in doesn't work
Basically when I manually put the mods into my PC it doesn't show the mods I thought it was my PCs problem so I used my phone(mojo louncher) and same issue it doesn't show the mods
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Network protocol error with vanilla client and upgrading world.
Yes. 1.21.11. Unfortunately, the edit button is not working for me. (Never mind, the edit link in the ... works) If I can't use vanilla, that's fine. I'd be curious to know why as it was working for 1.21.10 but ultimately, I won't complain because the mods are handy. Moreso just reporting to possibly help others. Just to be definitive though, is unmodded forge supposed to be compatible with vanilla or is that basically unsupported?
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Minecraft crashed after I ran out of storage on one of my disk drives
That actually appears to have solved the problem, I deleted the soul_archive.json file and I can actually load the world, the only thing I appear to have lost is my achievements which i can live without tbh lol, I really appreciate all the help! Thank you so much!!
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Minecraft crashed after I ran out of storage on one of my disk drives
I really appreciate it! Weirdly the soul_archive.json appears to just be empty when i open it up there isn't any text so I'll just try deleting the file, I'll let you know how it goes
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mods
- Enigmatica 2 Expert Crashes on startup Exit code1
i have tried deleting some things before start up, within the mods folder there is one called memory report, if I delete that folder before start up it works, that folder is created on startup- Enigmatica 2 Expert Crashes on startup Exit code1
still no luck on my end... but thanks for all the help https://mclo.gs/aezFybB - Enigmatica 2 Expert Crashes on startup Exit code1
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