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All Activity

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  1. Past hour
  2. Classroom Companions joined the community
  3. Today
  4. This is really helpful
  5. Brialeblanc joined the community
  6. lukas3642 joined the community
  7. CobbleDN joined the community
  8. Hi everyone, I keep getting "invalid player data" when trying to log onto my friend's server. Log analysis says to remove Night Lights and ImmediatelyFast, but that doesn't work. Any insight is appreciated Log: https://mclo.gs/uj6pMkd
  9. Pondering_Wizard joined the community
  10. Yesterday
  11. VictorEvers joined the community
  12. I've struggled with this for way too long now, so I have decided to ask for some assistance here because there is almost no information about this online. I made a hostile mob and I built it like this: public static final Supplier<EntityType<Bunyip>> BUNYIP = ENTITY_TYPES.register("bunyip" , () -> EntityType.Builder. of(Bunyip::new, MobCategory.MONSTER).sized(3f, 2.5f).eyeHeight(1.75f).build("bunyip")); However, I have discovered that a BoundingBox of 3 is too big for the vanilla pathfinding to work well. In fact, anything bigger than a block will not work well. This is especially noticeable when having it chase a player in a negative X and/or negative Z direction. The mob starts spinning, walking backwards, walking diagonally, etc. I am using the Goal system: protected void registerGoals() { super.registerGoals(); this.goalSelector.addGoal(1, new MeleeAttackGoal(this, 1.25, true)); this.targetSelector.addGoal(2, new NearestAttackableTargetGoal<>(this, Player.class, true, true)); } This does not seem to be a me issue as the ravager, one of the biggest vanilla mobs, also struggles with proper pathfinding. I am a bit familiar with how Minecraft's pathfinding works, but not enough to make a pathfinding system from scratch (or at least not in a reasonable amount of time). Is there any way to fix this with some tweaks or will I have to make a custom pathfinding system?
  13. idiotdog joined the community
  14. Unfortunately, it seems that Invision has decided that everything is locked down and no longer customizable. Their attitude to anyone who wants to edit anything is 'Just accept it we know best and screw you for even insinuating that you want to customize your own site' So there isn't much we can do about the layout of actual features. Best bet for the editor is that psudo markdown works, so typing ` around words make code blocks. Only options is to start writing bespoke modifications to the forum's php code itself, which I really don't want to do. I would of stayed on v4 but the version of PHP that it supports is going EOL and Invision has stated they have no intentions of upgrading it. They also removed the central community for finding plugins/community addons. Overall it is my feeling that they are intentionally trying to kill off self-hosting communities by removing features and locking things down, in an effort to force everyone into using their paid hosting services. My HOPE is that someone in the overall forum community will write an exporter for Invision to something like SMF. Which is what we were originally on before old team members decided enterprise software is better.
  15. Yes i will be uploading the mod to curse forge and modrinth you can already find a early build https://www.curseforge.com/minecraft/mc-mods/wemmbus-style-orbital-strike-cannon https://modrinth.com/mod/wemmbus-style-orbital-strike-cannon hopefully 1.21.5 fabric will be out by the weekend also please note that there is a lot more features im adding like cubic metres orbital arrow cannon type shot (basically a stab shot but with insta kill arrows) @JayKing014 @Astoxy @Astoxy @JayKing014
  16. @FoxyWoxy do you potentially have an estimated time for fabric 1.21.5 and what will it be posted on (modrinth, etc.)
  17. Last week
  18. SporkUser joined the community
  19. I don't know that either - newer worked with Invision Community 😕 The Forum/Guides show a customized toolbar: https://invisioncommunity.com/4guides/themes-and-customizations/editor-and-emoticons_327/customizing-editor-toolbars-r132/ But I have no idea if this applies to v5 Regarding the Forum, "Mark all as read" seems to be hidden as default but is available if I click on my profile: https://invisioncommunity.com/forums/topic/481218-fix-for-unreadmark-read/ I saw that it works here and also fixes the one unread thread mentioned in my first post - so I had just overlooked it The toolbar changes are just QoL - if there is no way to change it at the moment, that's fine
  20. I understand what you're asking for, but I don't know how to do that. The settings have moved around a bit in the admin panel and I can no longer see a way of customising the editor. If you know how to customise the editor in Invision Community 5, let me know and I'll try applying it.
  21. Theblueraider joined the community
  22. Image 1 Image 2 I also noticed that there is no way to upload images directly into a post There is only "Other Media - Insert existing attachment"
  23. jkmario007 joined the community
  24. Yeah I saw, he just mentioned Fabric so I was wondering when it would be out. @FoxyWoxy When you are near (1-12ish blocks) the stab shot when it hits, the player gets launched around 50-100 blocks in the air
  25. Thanks for your feedback and suggestions. The new forums run Invision Community 5 - some things are more customisable, other things a lot less. I'm happy to adjust the settings as desired but not sure where they'd be or if they're still available in the new version, so if you could let me know I'll give it a go.
  26. This is the Forge forums. Only Forge is supported here, not Fabric.
  27. Remove the client-side-only mods from your server Start with smartkeyprompts
  28. When will it be done for fabric 1.21.5 and is it server side or client side?? @FoxyWoxy
  29. paste bin of error code, i made this modpack myself n it works perfectly in single player but for some reason the server just breaks if i try to put it into a server host. https://pastebin.com/KU4wT89Z
  30. ye im doing forge 1.20.1 and 1.21.1 and fabric 1.20.1 1.21.1 1.21.5. wdym stab sends you flying @Astoxy
  31. Thanks for the help! Removing lithostiched (& by proxy Tectonic) as well as Supplementaries did the trick!
  32. I've been trying to get an old modpack of mine working again (MC version 1.20.1, Forge version 47.4.8) & I finally got it to just load into the homescreen. Unfortunately, now its crashing whenever I try to start Singleplayer, specifically when its trying into the Create a New World screen. I've attached the latest Crash Report, though if that alone isn't enough I can also attach the Log in a comment. If anyone can help me figure out what's causing the issue I'd really appreciate it.
  33. its nice that the rod breaks now but for some reason the stab shot just sents u flying even with low tnt also are u gonna do versions 1.21+ @FoxyWoxy
  34. @Astoxy The rods will break Ok that was a early build im just waiting for curse forge and modrinth to accept my mod btw here is v1.1.5 https://drive.google.com/file/d/1wa3-awKMEoxe2WUbxGZZDIxFo_QfLWCM/view?usp=sharing v1.2.0 will be the final version
  35. mod works well it would be better if the fishing rod wasnt unbrekable tho hope u can make it for the newer versions @FoxyWoxy
  36. Hiho, first of all I want to say that the new forum design looks really good. However, there are currently two issues: In the "Unread" section, the "Mark all as Read" feature seems to be missing - or am I just overlooking it somewhere? Some threads don’t automatically get marked as read when you open them. So the post still shows up in "Unread," even though you’ve already viewed it. Example Thread: https://forums.minecraftforge.net/topic/159415-cannot-find-client-log-entries/ Then I have a smaller suggestion, referring to the Text Editor: It is possible to move out the "Inline Code"-Feature from the "More Formatting Options" and add it directly to the Text Editor Tool Bar? Same for "Quote"-Feature inside the Create Section These two features are used quite often (at least by me) - as far as I remember, they were also available in the old forum design. @Paint_Ninja @LexManos
  37. That fixed it! it's still being weird and not actually printing anything to CMD but the logs look fine and eventually the gui generated looking normal. Thanks for your help I've done that on linux before but windows servers have always just worked with one click for some reason for me

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