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  1. Past hour
  2. When life is counted down day by day and hope dwindles, what can a person do to survive? Bloodmoney ! opens with a tense story as the player finds themselves in a desperate situation: needing $25,000 for surgery, but time and money are not on your side. The game doesn't build on thrilling action sequences, but focuses on the internal struggle. An offer appears, initially seemingly harmless, but as you progress, you realize each choice carries a price. Survival is no longer simply about earning enough money, but becomes a journey of confronting your conscience and your own moral limits. The unique aspect of Bloodmoney! lies in its emotional guidance. Pressure doesn't explode violently but subtly permeates each decision. You must weigh the fear of losing your life against the fear of losing yourself. This very internal conflict creates a unique appeal, making it difficult for players to take their eyes off the screen. The journey in Bloodmoney! has no clear right or wrong path. Each step opens up a new consequence, forcing you to take responsibility for your choices. It's not just a story about money, but also a test of humanity in a hopeless situation. If one day you find yourself in a similar situation, will you fight to survive at all costs, or stop before crossing your own boundaries?
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  12. Please read the FAQ and post logs as described there. I split your reply to an old post into your own topic, you should not piggyback on an old issue when you are having problems.
  13. Sibonius joined the community
  14. I also have the problem that it cannot encode empty itemstack but turning of dynamiclights wont work Caused by: java.lang.IllegalStateException: Cannot encode empty ItemStack at TRANSFORMER/[email protected]/net.minecraft.world.item.ItemStack.save(ItemStack.java:409) ~[client-1.21.1-20240808.144430-srg.jar%23375!/:?] at TRANSFORMER/[email protected]/net.minecraft.world.entity.projectile.AbstractArrow.addAdditionalSaveData(AbstractArrow.java:529) ~[client-1.21.1-20240808.144430-srg.jar%23375!/:?] at TRANSFORMER/[email protected]/net.minecraft.world.entity.Entity.saveWithoutId(Entity.java:1723) ~[client-1.21.1-20240808.144430-srg.jar%23375!/:?]
  15. Nessidragon joined the community
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  17. Last week
  18. Please use English on the forums. I would suggest getting in contact with the mod creator, and seeing if they have a solution. We are just a modloader that can be used to make mods. If a mod has a issue, it is generally suggested to get in contact with them. Maybe there is something up with the fact that Aternos is used and that they have a max cap on waypoints / loading features, but I am not too sure of that
  19. Hello modders, I have a detailed concept for a Minecraft mod called Silent Accord and I’m looking for a collaborator. I don’t have a budget, but I can provide a full design document and help with ideas, testing, and content. The mod idea: Every hostile mob (and most neutral mobs) has a rare neutral variant that is passive unless attacked. Players can gain trust with these rare variants. Trust spreads only to the same species, while killing regular mobs lowers trust and increases fear in nearby regular mobs. Rare variants are always neutral, even if you kill regular mobs. Trust does not drift naturally — the world permanently remembers your choices. Friendly rare variants can eventually help the player in combat or provide small rewards. Normal spawn rates and difficulty remain unchanged. Multiplayer is supported: each player has separate trust/fear levels. Core Features in Detail: 1. Rare Variants Unique visual cue. Always neutral unless attacked. Spread trust via “Trust Pulses” to nearby same-species mobs while alive. 2. Trust & Fear System Killing 1–2 regular mobs → slight trust decrease. Repeated killing → fear increases, regular mobs revert to hostile. Trust spreads locally through rare variants only. Permanent until changed by player actions. 3. Friendly Behavior Rare variants and some influenced regular mobs can become friendly or protective. Friendly mobs may assist the player against threats of the same species. Trust must be earned and maintained. 4. Scope Ideally includes every hostile mob and most neutral mobs across dimensions. Can start with Overworld mobs only as version 1.0. Why This Mod is Exciting: Adds emotional depth and moral choice to survival gameplay. The world reacts permanently to player actions. Rare variants give players allies in dangerous areas without making the game easy. Scalable: start small, expand to full world. What I Can Provide: Full design document with every mob, rare variant, and trust/fear rules. Testing and feedback. Creative input for visuals, names, and behaviors. I’m looking for a modder who wants to collaborate on Silent Accord, starting with a smaller subset of mobs if needed. If you’re interested, I can send the complete design document so you can see exactly how it would work. I’m really excited about this mod and think it could be something unique in the Minecraft community. If you think of someone else who could help me, please let me know Thank you for your time!
  20. Hacew un mes cree mi mundo en aternos y todo iba bien, hasta que empece a explorr nuevos lugares y el mapa dej+o de cargar, además de que se me borran los waypoints que pongo. Intenté descargar el mod en otro lado, actualizar la versión, borrar el mod y volverlo a poner, pero nada funciona. Mi mundo está muy avanzado y nno puedo borrarlo.
  21. Tinker_Reknit changed their profile photo
  22. I have no idea - nothing mentioned
  23. https://mclo.gs/R86ScOP
  24. Ive tried that before as well, but i did try it again just now and its still stuck
  25. Here's what's causing it: The server is trying to compress packet data and failing when you mess with your inventory. Usually happens with modded items that have a lot of data attached. Quick fix: Add this line to server.properties: network-compression-threshold=-1 That turns off compression. Should fix it. If it still happens: Make sure everyone has the exact same mod versions Give your client and server more RAM (like 4-6GB each) Update your mods/Forge The inventory thing makes sense - modded items with tons of NBT data can mess up the compression. Turning it off doesn't really hurt performance on most servers.
  26. Java 21 should do it indeed
  27. Also make a test without entity_model_features, entity_texture_features and biomemusic
  28. Also make a test without mushroomquest
  29. ok did that, still stuck at the same loading phase. here is the latest log: https://mclo.gs/R86ScOP
  30. that doesnt seem to be it. it also asked me to get rid of the abridged mod and deeper oceans when i got rid of it. crash: https://mclo.gs/upoH2nN logs: https://mclo.gs/2EB2NGw
  31. And without lithostitched?
  32. not that one either it would seem crash: https://mclo.gs/nG3Xwr2 log: https://mclo.gs/I8qXhnt
  33. i got rid of the related mods first and the same error/crash came i so i got rid of the bclib as well and now this is the latest crash report crash:https://mclo.gs/7XjeDZK log:https://mclo.gs/m8NFAwC
  34. Then it is bclib or a related mod (betterend, betternether)
  35. unfortunately the issue still lingers crash : https://mclo.gs/BGUoVvj logs: https://mclo.gs/qP5eH9Z
  36. Yes - may be some kind of rendering issue with lithium/radium

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