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  1. Past hour
  2. Add the full server log with sites like https://mclo.gs/
  3. Today
  4. I'm using curseforge for the modpack and forge for the server, its 1.12.2. I also have java 8 461. also the the modpack and the server are both 2.9.3
  5. [00:00:27] [Server thread/INFO] [net.minecraft.server.network.NetHandlerLoginServer]: com.mojang.authlib.GameProfile@1ca8db3e[id=<null>,name=xxxxxxx,properties={},legacy=false] (/xxxxxxxxxxxxxxxxx) lost connection: Disconnected This is what the server displayed (i replaced my info with xxxxxxxx)
  6. tanker joined the community
  7. I watched this video to do everything....https://www.youtube.com/watch?v=NMRi252SO1Q&t=813s After making the server and everything, it appears online in game but is unjoinable by me and my friends. please help
  8. TubbFuzz joined the community
  9. Yesterday
  10. they changed that. now inside the folder assets/modid you have to create one folder called equipment. there you create yourmaterial.json { "layers": { "humanoid": [ { "texture": "modid:yourmaterial" } ], "humanoid_leggings": [ { "texture": "modid:yourmaterial" } ] } } then in textures/item you put your armor pngs like material_helmet.png ... then you create the folder textures/entity/equipment you create 2 more folders inside of equipment folder: humanoid and humanoid_leggings inside humanoid you put yourmaterial_layer_1.png and inside humanoid _leggings put yourmaterial_layer_2 . then change both file names into yourmaterial.png in my datagen i also call this: generateTrimmableItem(ModItems.MATERIAL_HELMET.get(), ModEquipmentAssets.MATERIAL, TRIM_PREFIX_HELMET, false); so it creates the layers also for trims. dont forget to add tags to your armor so you can enchant it, and trim.
  11. Krympof joined the community
  12. csmall joined the community
  13. Isak joined the community
  14. Jeygo joined the community
  15. EragonFowl1 joined the community
  16. Mythril joined the community
  17. thundzbolt51025 joined the community
  18. No sorry I just got really burnt out all of a sudden but I will finish it eventually! (and homework sucks)
  19. Last week
  20. okay no pro are you on discord so that we can talk on discord
  21. Sorry for necro, but this is one of the first search results for this issue. Possible cause is Forge checking for zlib (the expected hash) and not accepting zlib-ng (the actual hash): https://github.com/PrismLauncher/ForgeWrapper/issues/3 One possible workaround (aside from swapping zlib-ng for zlib which might cause other problems on your system) would be to use the prism flatpak.
  22. Sorry for necro, but this is one of the first search results for this issue. Possible cause is Forge checking for zlib (the expected hash) and not accepting zlib-ng (the actual hash): https://github.com/PrismLauncher/ForgeWrapper/issues/3 One possible workaround (aside from swapping zlib-ng for zlib which might cause other problems on your system) would be to use the prism flatpak.
  23. Did u quit making this @FoxyWoxy ?
  24. Well I was mainly trying to figure out whether or not I was doing something wrong and if it could be fixed by just adding something (e.g. maybe I was missing an Attribute or something like that), but if that's not the case then my only option is to use custom pathfinding. If someone has one that functions and is willing to share it, then I'd gladly use that instead of suffering through making my own.
  25. In the future I do plan on adding optional OAuth to the new launcher in ForgeGradle 7. But yes, using --username and offline mode is a good workaround to not using accounts in the development environment, especially considering that the server is on LAN.
  26. I came across this post looking for an answer to the OP's question. My use case is a classroom with one server in LAN and many clients of course participants that want to test their mods. The answer is: On the clientEdit build.gradle. In the section client add the following line before the closing curly brace: args '--username', '<YOUR NAME>'. Replace <YOUR NAME> with your actual username. E.g. if your username is lmoellendorf the client section should look like this: client { // Comma-separated list of namespaces to load gametests from. Empty = all namespaces. property 'forge.enabledGameTestNamespaces', mod_id args '--username', 'lmoellendorf' } Make sure that each username is unique on your server. Start your Minecraft Client. Click Multiplayer then Direct Conection. Here enter the Server address which is the local IP of your server followed by colon : followed by the default port 25565. E.g. if your server's IP is 192.168.0.7 the entry should look like this: 192.168.0.7:25565 On the server Be sure that in run/server.properties the line online-mode is set to false: online-mode=false
  27. GistForge 59.0 Minecraft 1.21.9Forge 59.0 Minecraft 1.21.9. GitHub Gist: instantly share code, notes, and snippets.
  28. GistForge 58.1 Minecraft 1.21.8Forge 58.1 Minecraft 1.21.8. GitHub Gist: instantly share code, notes, and snippets.
  29. hey do u want someone to make this for you
  30. So, I tried this, and the world did load, but ALL of the modded items and things I had completely disappeared, as well as many unmodded things like my chests and items I was carrying. Any solutions?
  31. I do have to add that this is my answer for 1.12.2 but it should ALSO work for future versions.
  32. I know this was posted almost 3 years ago but this is for anyone who is still looking for an answer. First, find your config folder. -> C:\Users\ (desktop user's name) \curseforge(or the application where you've downloaded you mod)\minecraft\Instances\config (The config folder should be in the same folder as your mods folder.) Once you click on the config folder, search for CustomNpcs.cfg. Once found, click on it (you can edit it using notepad) and search for the line "headweartype". Set the value to 0 if you want a 2d head layer, set it to 1 for a 3d head layer. Then save the options and you should be good to go from there! :)
  33. Earlier
  34. ik this was 5 years ago but is this the same in 1.20? or is there a different method?
  35. ๐ŸŒ Elivius โ€” Building a Legendary Minecraft Experience Elivius is more than just a Minecraft server โ€” itโ€™s a vision. For years, our world has been in development, on and off, shaped by a small but passionate team. Now, weโ€™re pushing forward with full force to create something unforgettable: a Towny-based survival experience enriched with custom quests, seasonal events, minigames, immersive builds, and unique features you wonโ€™t find anywhere else. โœจ Our Vision & Goals Create a community-first server that feels alive, fair, and fun. Build immersive seasonal events that keep players engaged year-round. Develop custom content that brings personality and depth to Towny survival. Grow Elivius into a credible, long-term project with transparency, quality, and heart. Weโ€™ve already built the foundation, tested systems, and proven our resilience. Now, weโ€™re looking for talented volunteers to join us and help Elivius become everything we know it can be. โš’๏ธ Recruiting Passionate Volunteers Elivius is a volunteer project. While we donโ€™t offer pay, we do provide: ๐ŸŽ Staff-exclusive giveaways (Nitro, rewards, in-game perks). ๐Ÿ† A chance to shape one of the most ambitious Towny servers. ๐Ÿ’ก An opportunity to learn, grow, and leave your mark on something players will remember. โค๏ธ A welcoming, close-knit team that feels more like family. Weโ€™re currently looking for: ๐ŸŸฆ Helper (Moderation Team) Front-line moderators who answer questions, enforce rules, and keep the server safe and welcoming. ๐ŸŸฉ Builder Creative builders who design spawns, event maps, and breathtaking seasonal builds. ๐ŸŸจ Content Team Configuration editors who bring features to life using plugins, resource packs, quests, menus, and systems. ๐ŸŸฆ Developer Backend coders who create and maintain custom plugins, optimize performance, and bring new mechanics to life. ๐ŸŸช Media Team Artists, editors, and designers who create graphics, trailers, animations, and promo content. ๐ŸŸง Content Creator Streamers and YouTubers who help grow our player base. Creators get promotions and commissions on purchases through their codes. ๐Ÿš€ Be Part of the Future of Elivius Weโ€™re still small, but our ambitions are huge. With your help, we can turn Elivius into a legendary community where players feel at home and excited to return. ๐Ÿ“Œ All requirements are currently waived to help motivated applicants get started. ๐Ÿ’ฌ Join our Discord and apply in the #staff-applications channel today! ๐Ÿ‘‰ https://discord.gg/4HBU5tBDqc Elivius wants YOU. Letโ€™s build something unforgettable, together.
  36. game changed the way you create foods. for example minecraft 1.21.8 code for the golden apple is Foods.java public static final FoodProperties GOLDEN_APPLE = new FoodProperties.Builder().nutrition(4).saturationModifier(1.2F).alwaysEdible().build(); Items.java public static final Item GOLDEN_APPLE = registerItem("golden_apple", new Item.Properties().food(Foods.GOLDEN_APPLE, Consumables.GOLDEN_APPLE)); Consumables.java public static final Consumable GOLDEN_APPLE = defaultFood() .onConsume( new ApplyStatusEffectsConsumeEffect( List.of(new MobEffectInstance(MobEffects.REGENERATION, 100, 1), new MobEffectInstance(MobEffects.ABSORPTION, 2400, 0)) ) )
  37. was focused on school so didnt respond u think ur gonna get 1.21+ done by this week? @FoxyWoxy

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