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  2. The crash is no available Add crash-reports with sites like https://paste.ee/
  3. Today
  4. Hello, I have a problem, I have a modpack that worked for me for 5 days without a problem on my own server, I play with friends, but suddenly it started having a problem, but only with me, minecraft, when I turn it on, runs smoothly after a few seconds, it starts cutting and eats a lot of frames and crashes (it is really capable of a lot eat up 32gb of ram too) the problem is probably with the curious api, but I don't know how to solve it crash errors: from client: https://pastebin.com/28Z0JVBJ
  5. Apparently skins aren't showing up when I open minecraft with Forge I removed all the mods and nothing changed I removed optifine and nothing changed When I removed Forge and went to Vanilla it worked
  6. I'm trying to render an item in GUI, and upon hover, I want to display an image above it. However, this image is rendered beneath the item. Is this even possible? final PoseStack poseStack2 = RenderSystem.getModelViewStack(); poseStack2.pushPose(); poseStack2.mulPoseMatrix(poseStack.last().pose()); poseStack2.translate(x, y, 0f); poseStack2.scale(scale, scale, scale); Minecraft.getInstance().getItemRenderer().renderAndDecorateFakeItem(itemStack, 0, 0); RenderSystem.disableBlend(); poseStack2.popPose(); RenderSystem.applyModelViewMatrix(); // Reset to the current pose stack if (isHovered) { poseStack.pushPose(); RenderSystem.enableBlend(); RenderSystem.setShaderColor(1f, 1f, 1f, 1f); RenderSystem.setShaderTexture(0, BG); Screen.blit(poseStack, x, y, 0, 0, SIZE, SIZE, SIZE, SIZE); RenderSystem.disableBlend(); poseStack.popPose(); }
  7. Hey! I want to add a glow texture for my custom armor. How can i do it?
  8. Hi Guys, Thanks again for the replies. Uninstalling version 22 fixed my issue. I tried starting the server using the suggestion @TileEntity gave but could not see how to invoke Forge. I then uninstalled JDK version 22 as @Xoroshio advised. I may have to stay with having only JDK 17 installed. Now I need to figure out why the startup does not like the number of mods I installed.
  9. import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.ItemStack; public class sbcTab { public static final CreativeModeTab SBCTAB = new CreativeModeTab("StayBackCretin!") { @Override public ItemStack makeIcon() { return null; } }; } Everything I've tried so far has been met with nothing, currently in this code the (@Overide) is causing this error to show : 'Method does not override method from its superclass' but after removing it, trying other things I've always been met with the other one : 'Required type: Builder Provided: String' or sometimes even both in my attempts, someone help please
  10. CHO

    CH

    mods
  11. Yesterday
  12. I can confirm a similar error when trying to set up a 1.19.2 modding environment in Eclipse; something is definitely cached that doesn't do well when the environment is edited. I solved it similarly to how you did, by simply restarting from the ground with a different project in a different version.
  13. dont worry about this anymore, i think ive got it. thanks for the suggestion though
  14. Apologies for taking so long to respond, I forgot to check the forums for a while. You can probably just use the HoneyBottleItem class when registering your item, if you don't need custom behavior. Here's an example of what you might have to do: public static final RegistryObject<Item> LEMON_JUICE = ITEMS.register( "lemon_juice", () -> new Item( new HoneyBottleItem.Properties().stacksTo(1).food( (new FoodProperties.Builder()) .nutrition(4) .saturationMod(0.1F) .effect(() -> new MobEffectInstance(MobEffects.GLOWING, 100, 0), 0.8F) .build() ) ) ); This is a random food item I grabbed from the mod I'm working on, I just renamed it to lemon juice so you could see what it would look like. Don't worry about being clueless, YouTube will only take you so far. I'd recommend looking at published mods on GitHub to see how to do things, it makes life easier. Just remember to give attribution if you use any of their code, and check their licenses. If you do need to register your item, you can just make a class that inherits from HoneyBottleItem, and then modify what you need in there.
  15. yeah, other people can change it. but there was another mod i wanted to use instead of minehop, squake, which is essentially the exact same thing, even down to changing the config.
  16. I'm not sure - I haven't actually used this mod, so I don't even know how it works. Can you get someone else to try changing the config?
  17. It does say that, yet I can go into the server with the config set up, and just change it ingame via the mod menu. Just now ingame I changed the gravity to be zero, so Im just floating. is it because im the server owner that this happens?
  18. It looks like the configuration is server-side? "Fully configurable settings for the movement logic. (Configs are serverside)"
  19. This is a MacOs related issue: https://bugs.mojang.com/browse/MC-118506 Download this lib: https://libraries.minecraft.net/ca/weblite/java-objc-bridge/1.0.0/java-objc-bridge-1.0.0.jar and put it into ~/Library/Application Support/minecraft/libraries/ca/weblite/java-objc-bridge/1.0.0
  20. I use Bisect-Hosting, and I host a relatively modded server. There is a mod I desperately want to have in a server. https://www.curseforge.com/minecraft/mc-mods/minehoplite This is MineHop. It's a mod that replicates the movement capabilities seen in Source Engine games, such as Half-Life, and such. https://youtu.be/SbtLo7VbOvk - A video explaining the mod, if anyone is interested. It is a clientside mod, meaning whoever is using it can change anything about the mod that they want, with no restrictions, even when they join a server with the same mod. They can change it to where they can go infinitely fast, or do some other overpowered thing. I don't want that to happen. So I just want to know if there is some way to force the SERVER'S configuration file, onto whoever is joining. I'm not very savvy with all this modding stuff. There are two config files: minehop-common.txt, and minehop.txt I don't really know much about how each are different. I just know what the commands relating to acceleration and stuff mean.
  21. Ok so: Two things to note: It got stuck due to my dimension type. It was previously the same as the overworld dimension tpye but after changing it , it didn't freeze during spawn generation. ALSO, APPARENTLY, the way I'm doing things, the game can't have two extremely-rich dimensions or it will make the new chunk generation be veeery VEEERY slow. I'm doing the dimension file genreation all in the data generation step now, so it's all good. Mostly. If anybody has any tips regarding how can i more efficently generate a biome-rich dimension, im all ears.
  22. Check for the mods ingame - create a new world in creative mod and check the creative inventory
  23. I installed forge 49.0.22 with Minecraft 1.20.4 because I want to play this mod: AgeOfWeapons-Reforged-1.20.4-(v.1.3.3) I able able to launch forge from Minecraft launcher but then the menu doesn't show the "mods" button. The menu says 3 mods are loaded even though I have 2 mods in the mods folder. When I start the game it seems that the AgeOfWeapons mod isn't loaded, but I can't be sure. How can I check which mods are loaded so that I can play with the AgeOfWeapons mod?
  24. Use Java 17 instead of Java 19 Add the new crash-report, if this is still not working
  25. Now it gets stuck at "Preparing start region for dimension overworld" once i was able to generate a full customzied json. Any insights?
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