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Posted

Hello there :)

 

I wanted to use the new "modder" version of forge and play around with it. Everything seems to work, but I have issues with entities: If I use only the method ModLoader.registerEntityID(...) and spawn the entity ingame, I can hear them, but I can't see them. Also I cannot kill them, except they manage to kill themselves (e.g. lava / falling sand). If they die, sometimes I get this error:

 

  Reveal hidden contents

 

 

So I searched in the forge code and found this method:

EntityRegistry.registerModEntity(CSM_EntityClayMan.class, "CSM_EntityClayMan", 0, this, 64, 1, true);

If I use this method and spawn the entity in a new world, I got an error which says "Disconnected by Server: Internal Server error" with no detailed information. If I try to open that world again, it crashes with following error:

 

  Reveal hidden contents

 

 

So apparently I'm doing something wrong, but I can't figure out what.

 

This is how my mod_ class looks like now:

 

  Reveal hidden contents

 

 

BTW: all the entities are basically extending EntityCreature.

 

 

I hope you can help me with that. Thanks in advance.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

I use both, but it doesn't work either :/

 

It's the same error I get as when I use only EntityRegistry.registerModEntity.

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

Posted

Sorry for DP, but I searched in the code again for a solution, rewrote my mod_ file to the new Forge system and stuff. I found out that I have to implement IAnimals now for my entities. I did that and somehow the entity is now registered. But as soon as I load a world with my entities or try to spawn them, I get this two errors together:

 

  Reveal hidden contents

 

 

So I tried to catch these exceptions in the Render file with try { ... } catch (NullPointerException e {} blocks. Then tried to open the world with my entities and I see my entities will be rendered now, but with "vanilla" textures like Creeper and spiders and even some with the /gui/items.png as texture, as seen here:

 

  Reveal hidden contents

 

 

As soon as I try to kill any of them, I get this error:

 

  Reveal hidden contents

 

 

So either I forgot something again or this is a forge bug. Here is my changed mod_* file:

https://gist.github.com/4e3d7b2b13bb339601b7

 

Is there a way to solve this? :/

 

 

EDIT: forgot to insert screen

 

EDIT 2: If I outcomment the call super.onLivingUpdate() in my CSM_EntityClayMan class, I get this error, which is similar to that last one above:

 

  Reveal hidden contents

 

Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! |

mah twitter

  Quote

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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