Jump to content

[1.7.10] Problems using other mods in development environment


Recommended Posts

Posted

So here's my goals:

[*]Add Redstone Flux API to my mod

[*]Create an item that stores RF and uses it

[*]Be able to test that item in my dev environment using a mod, in this case: Thermal Expansion

 

After reading 30 different ways to do it that were all rather vague or descriptive in the wrong places I'm totally confused. Dropping mods into the forge/eclipse/mods folder doesn't work (they cause crashes). Adding them to forge/lib and re-running gradle commands adds them to my project (Which I don't think I want to do.. right?)... I'm totally lost.

 

So can anyone shed any light? Push me in the right direction? Know of any up-to-date wikis or forum posts that would help?

 

Thank you in advance.

Posted
  On 4/19/2015 at 11:46 PM, Villain said:
After reading 30 different ways to do it that were all rather vague or descriptive in the wrong places I'm totally confused. Dropping mods into the forge/eclipse/mods folder doesn't work (they cause crashes). Adding them to forge/lib and re-running gradle commands adds them to my project (Which I don't think I want to do.. right?)... I'm totally lost.

 

Put CodeChickenCore in your mods folder.  You may need the "dev" version.

 

Your problem is that the dev environment is deobfuscated (so you can read it) and mods are obfuscated (so they bloody work).  CCC does runtime deobf

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Thank you for your reply.

 

With CodeChickenLib-1.7.10-1.1.3.134-dev in my forge/eclipse/mods folder, the game will launch just fine. However, when I add in any other mod, dev version or not, the game will still crash.

 

For simplicities sake I've been trying to get NotEnoughItems-1.7.10-1.0.4.95 working but dev or universal versions both crash the game very quickly on launch with the following error log;

 

http://pastebin.com/76QhJQYC

 

It's worth nothing that ChickenBones' forum post links to CodeChikenLib, which it says is the new name for CodeChickenCore. The latest version of CCL (for 1.7.10) being CodeChickenLib-1.7.10-1.1.3.134-dev. However on his website for all the other downloads it's still called CodeChickenCore and the latest version is CodeChickenCore-1.7.10-1.0.5.37-dev.

I tried both with exactly the same results.

Posted

As an aside, I have CCC/NEI in my dev environment as external libraries.  Doesn't crash...but doesn't load the mods either.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Yeah, if I add them to forge/lib and run gradlew clean setupDecompWorkspace eclipse they are added to my build path just fine but indeed, not loaded into the game on testing.

Posted

In a fit of irony: if I try that with Rotary Craft, it crashes,  so wtf.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted

Strange... Meahwhile, i can play in dev environment with mods like buildcraft, termal expansion, tinkers construct... How ever i'm not using code chicken core, and just putting dev files in eclipse/mods.

Oh, and also: to make my mods with them, i put api package in src/main/java and all works perfectly...

Posted
  On 4/20/2015 at 4:34 PM, elix said:

just putting dev files in eclipse/mods.

 

Well.  Yeah.  They're dev builds.

 

Reika does not supply dev builds of his mods, only universal.  So that is no-go for me.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 4/20/2015 at 4:34 PM, elix said:

Strange... Meahwhile, i can play in dev environment with mods like buildcraft, termal expansion, tinkers construct... How ever i'm not using code chicken core, and just putting dev files in eclipse/mods.

Oh, and also: to make my mods with them, i put api package in src/main/java and all works perfectly...

 

I've tried exactly this. Getting the API works just fine but not the other mods, even dev versions. With or without codechickencore.

Perhaps I was using the wrong version of something. Could you please post a list of filenames for thermal expansion that definitely work so I can check if that's the problem?

Posted
  On 4/20/2015 at 6:37 PM, Draco18s said:

  Quote

just putting dev files in eclipse/mods.

 

Well.  Yeah.  They're dev builds.

 

Reika does not supply dev builds of his mods, only universal.  So that is no-go for me.

Even if you got your hands on a dev build (which you're right, does not exist), you'd still need all of the 20+ something other mods that RotaryCraft depends on. Reika sent me links to all of them once, but I couldn't bring myself to saturate my workspace with so many dependencies. :\

 

Guess that makes me lazy or whatever, but holy hell, all I wanted to do was use a single f-ing interface from RC in several of my block classes. I wonder if I could simply pull that one class out and leave it in the correct package structure and use it that way...

Posted

His mods don't actually depend on each other, I didn't think.  Either way, yeah, his setup is a mess IMO.

 

And yes, you could probably do that.

 

Me, I just need the RoC api to work, and the Extractor API (which I requested and he built because I wanted to handle things differently) doesn't even work yet.  I ended up basically compiling up my mod calling his API in the supposedly intended manner, and saying "Here.  This calls your API.  Figure out why it's crashing when I do."

 

Ironically, the extractor requires a block input and the ore I'm trying to supply is an item, so I had to package the ore up as a block, width=32 height=32http://vignette1.wikia.nocookie.net/reasonable-realism/images/1/10/Grid_Hard_Ore.png/revision/latest?cb=20150419190850[/img], and just give it the right ore dict name ("oreIron" etc).  I can't oreDict the actual ore that way, because it's worth an amount of ore dependent on its metadata, not "1 ingot" and the Extractor API runs off oreDict names, not item stacks.

 

(That graphic doesn't read well on white, and I can't change the background color of the post behind it...make it a link, there, ha, make the browser do my work for me.  Basically, I didn't know what to make a "stack of 9" look like as a block, so I made it a storage cube with the item graphic drawn inside as crossed squares, like the example in the multiple pass blocks tutorial).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

Posted
  On 4/20/2015 at 4:34 PM, elix said:

Strange... Meahwhile, i can play in dev environment with mods like buildcraft, termal expansion, tinkers construct... How ever i'm not using code chicken core, and just putting dev files in eclipse/mods.

Oh, and also: to make my mods with them, i put api package in src/main/java and all works perfectly...

 

I've been trying this. I tried using latest dev version of the TE set of mods and it launched the game and then crashed once the mods downloaded their configs or whatever it is they do.

I also tried with dev jars of the same version as those I'm using in my current play pack (just to ensure I had the right ones), with the same result.

Posted

I managed to narrow down the problem to COFHCore alone. The kind folks over at #thermalexpansion on espernet advised me to try CCC, which I'd done several times but as they probably know more than I, I tried it again. This time, for unknown (possibly unholy) reasons, CCC threw up a box asking me to select 'MCP's conf dir'. A little googling got me to set that to %USER_HOME%/.gradle/caches/minecraft/net/minecraftforge/forge/FORGE_VERSION/unpacked/conf and all is golden. It's working just fine now.

Posted
  On 4/21/2015 at 11:04 PM, Villain said:

I managed to narrow down the problem to COFHCore alone. The kind folks over at #thermalexpansion on espernet advised me to try CCC, which I'd done several times but as they probably know more than I, I tried it again. This time, for unknown (possibly unholy) reasons, CCC threw up a box asking me to select 'MCP's conf dir'. A little googling got me to set that to %USER_HOME%/.gradle/caches/minecraft/net/minecraftforge/forge/FORGE_VERSION/unpacked/conf and all is golden. It's working just fine now.

 

I asked chickenbones about this once, It's supposed to do this process automatically in 1.7.10, in 1.8 you have to select in manually. So I'm not sure how come it messes up and how come it asked you to select the directory. If there was a way to force it that would be great because that would solve lots of issues.

Posted

Hmm, very strange. I definitely tried exactly the same version before and it didn't ask and it didn't work. I did clean and refresh my workspace between tries though, perhaps that helped.

Posted
  On 4/21/2015 at 11:04 PM, Villain said:

I managed to narrow down the problem to COFHCore alone. The kind folks over at #thermalexpansion on espernet advised me to try CCC, which I'd done several times but as they probably know more than I, I tried it again. This time, for unknown (possibly unholy) reasons, CCC threw up a box asking me to select 'MCP's conf dir'. A little googling got me to set that to %USER_HOME%/.gradle/caches/minecraft/net/minecraftforge/forge/FORGE_VERSION/unpacked/conf and all is golden. It's working just fine now.

 

I tried this earlier tonight after our discussion, and had partial luck.  I was able to point CCC to the gradle cache dir above, and it found some of the needed files there (like packaged.srg), but others (like methods.csv, and joined.srg one I forget) are not there.

 

My actual MCP/conf directory (i.e. from an actual MCP download/build) is the other way around -- contains joined.srg and methods.csv, but not packaged.srg.

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Add the crash-report or latest.log (logs-folder) with sites like https://mclo.gs/ and paste the link to it here  
    • I removed yetanotherchance booster and now it says Invalid player identity
    • Cracked Launchers are not supported
    • After some time minecraft crashes with an error. Here is the log https://drive.google.com/file/d/1o-2R6KZaC8sxjtLaw5qj0A-GkG_SuoB5/view?usp=sharing
    • The specific issue is that items in my inventory wont stack properly. For instance, if I punch a tree down to collect wood, the first block I collected goes to my hand. So when I punch the second block of wood to collect it, it drops, but instead of stacking with the piece of wood already in my hand, it goes to the second slot in my hotbar instead. Another example is that I'll get some dirt, and then when I'm placing it down later I'll accidentally place a block where I don't want it. When I harvest it again, it doesn't go back to the stack that it came from on my hotbar, where it should have gone, but rather into my inventory. That means that if my inventory is full, then the dirt wont be picked up even though there should be space available in the stack I'm holding. The forge version I'm using is 40.3.0, for java 1.18.2. I'll leave the mods I'm using here, and I'd appreciate it if anybody can point me in the right direction in regards to figuring out how to fix this. I forgot to mention that I think it only happens on my server but I'm not entirely sure. PLEASE HELP ME! LIST OF THE MODS. aaa_particles Adorn AdvancementPlaques AI-Improvements AkashicTome alexsdelight alexsmobs AmbientSounds amwplushies Animalistic another_furniture AppleSkin Aquaculture aquamirae architectury artifacts Atlas-Lib AutoLeveling AutoRegLib auudio balm betterfpsdist biggerstacks biomancy BiomesOPlenty blockui blueprint Bookshelf born_in_chaos Botania braincell BrassAmberBattleTowers brutalbosses camera CasinoCraft cfm (MrCrayfish’s Furniture Mod) chat_heads citadel cloth-config Clumps CMDCam CNB cobweb collective comforts convenientcurioscontainer cookingforblockheads coroutil CosmeticArmorReworked CozyHome CrabbersDelight crashexploitfixer crashutilities Create CreativeCore creeperoverhaul cristellib crittersandcompanions Croptopia CroptopiaAdditions CullLessLeaves curios curiouslanterns curiouslights Curses' Naturals CustomNPCs CyclopsCore dannys_expansion decocraft Decoration Mod DecorationDelightRefurbished Decorative Blocks Disenchanting DistantHorizons doubledoors DramaticDoors drippyloadingscreen durabilitytooltip dynamic-fps dynamiclights DynamicTrees DynamicTreesBOP DynamicTreesPlus Easy Dungeons EasyAnvils EasyMagic easy_npc eatinganimation ecologics effective_fg elevatorid embeddium emotecraft enchantlimiter EnchantmentDescriptions EnderMail engineersdecor entityculling entity_model_features entity_texture_features epicfight EvilCraft exlinefurniture expandability explosiveenhancement factory-blocks fairylights fancymenu FancyVideo FarmersDelight fast-ip-ping FastSuite ferritecore finsandtails FixMySpawnR Forge Middle Ages fossil FpsReducer2 furnish GamingDeco geckolib goblintraders goldenfood goodall H.e.b habitat harvest-with-ease hexerei hole_filler huge-structure-blocks HunterIllager iammusicplayer Iceberg illuminations immersive_paintings incubation infinitybuttons inventoryhud InventoryProfilesNext invocore ItemBorders itemzoom Jade jei (Just Enough Items) JetAndEliasArmors journeymap JRFTL justzoom kiwiboi Kobolds konkrete kotlinforforge lazydfu LegendaryTooltips libIPN lightspeed lmft lodestone LongNbtKiller LuckPerms Lucky77 MagmaMonsters malum ManyIdeasCore ManyIdeasDoors marbledsarsenal marg mcw-furniture mcw-lights mcw-paths mcw-stairs mcw-trapdoors mcw-windows meetyourfight melody memoryleakfix Mimic minecraft-comes-alive MineTraps minibosses MmmMmmMmmMmm MOAdecor (ART, BATH, COOKERY, GARDEN, HOLIDAYS, LIGHTS, SCIENCE) MobCatcher modonomicon mods_optimizer morehitboxes mowziesmobs MutantMonsters mysticalworld naturalist NaturesAura neapolitan NekosEnchantedBooks neoncraft2 nerb nifty NightConfigFixes nightlights nocube's_villagers_sell_animals NoSeeNoTick notenoughanimations obscure_api oculus oresabovediamonds otyacraftengine Paraglider Patchouli physics-mod Pillagers Gun PizzaCraft placeableitems Placebo player-animation-lib pneumaticcraft-repressurized polymorph PrettyPipes Prism projectbrazier Psychadelic-Chemistry PuzzlesLib realmrpg_imps_and_demons RecipesLibrary reeves-furniture RegionsUnexplored restrictedportals revive-me Scary_Mobs_And_Bosses selene shetiphiancore ShoulderSurfing smoothboot
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.