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Hi im helping my friend to create a mod, but im having some troubles with dimensions, i want to replace the Stone block with my custom block, i already changed the Block.stone to my own but it still dont working here are the files

ChunkProvider

 

 

package DiverseCraft.central;

 

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.MINESHAFT;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.SCATTERED_FEATURE;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.STRONGHOLD;

import static net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE;

import static net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA;

 

import java.util.List;

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockSand;

import net.minecraft.entity.EnumCreatureType;

import net.minecraft.util.IProgressUpdate;

import net.minecraft.util.MathHelper;

import net.minecraft.world.ChunkPosition;

import net.minecraft.world.SpawnerAnimals;

import net.minecraft.world.World;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.chunk.Chunk;

import net.minecraft.world.chunk.IChunkProvider;

import net.minecraft.world.gen.MapGenBase;

import net.minecraft.world.gen.MapGenCaves;

import net.minecraft.world.gen.MapGenRavine;

import net.minecraft.world.gen.NoiseGeneratorOctaves;

import net.minecraft.world.gen.feature.MapGenScatteredFeature;

import net.minecraft.world.gen.feature.WorldGenDungeons;

import net.minecraft.world.gen.feature.WorldGenLakes;

import net.minecraft.world.gen.structure.MapGenMineshaft;

import net.minecraft.world.gen.structure.MapGenStronghold;

import net.minecraft.world.gen.structure.MapGenVillage;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.Event.Result;

import net.minecraftforge.event.terraingen.ChunkProviderEvent;

import net.minecraftforge.event.terraingen.PopulateChunkEvent;

import net.minecraftforge.event.terraingen.TerrainGen;

 

public class ChunkProviderDiverse implements IChunkProvider

{

    /** RNG. */

    private Random rand;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    private NoiseGeneratorOctaves noiseGen1;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    private NoiseGeneratorOctaves noiseGen2;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    private NoiseGeneratorOctaves noiseGen3;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    private NoiseGeneratorOctaves noiseGen4;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    public NoiseGeneratorOctaves noiseGen5;

 

    /** A NoiseGeneratorOctaves used in generating terrain */

    public NoiseGeneratorOctaves noiseGen6;

    public NoiseGeneratorOctaves mobSpawnerNoise;

 

    /** Reference to the World object. */

    private World worldObj;

 

    /** are map structures going to be generated (e.g. strongholds) */

    private final boolean mapFeaturesEnabled;

 

    /** Holds the overall noise array used in chunk generation */

    private double[] noiseArray;

    private double[] stoneNoise = new double[256];

    private MapGenBase caveGenerator = new MapGenCaves();

 

    /** Holds Stronghold Generator */

    private MapGenStronghold strongholdGenerator = new MapGenStronghold();

 

    /** Holds Village Generator */

    private MapGenVillage villageGenerator = new MapGenVillage();

 

    /** Holds Mineshaft Generator */

    private MapGenMineshaft mineshaftGenerator = new MapGenMineshaft();

    private MapGenScatteredFeature scatteredFeatureGenerator = new MapGenScatteredFeature();

 

    /** Holds ravine generator */

    private MapGenBase ravineGenerator = new MapGenRavine();

 

    /** The biomes that are used to generate the chunk */

    private BiomeGenBase[] biomesForGeneration;

 

    /** A double array that hold terrain noise from noiseGen3 */

    double[] noise3;

 

    /** A double array that hold terrain noise */

    double[] noise1;

 

    /** A double array that hold terrain noise from noiseGen2 */

    double[] noise2;

 

    /** A double array that hold terrain noise from noiseGen5 */

    double[] noise5;

 

    /** A double array that holds terrain noise from noiseGen6 */

    double[] noise6;

 

    /**

    * Used to store the 5x5 parabolic field that is used during terrain generation.

    */

    float[] parabolicField;

    int[][] field_73219_j = new int[32][32];

 

    {

        caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, CAVE);

        strongholdGenerator = (MapGenStronghold) TerrainGen.getModdedMapGen(strongholdGenerator, STRONGHOLD);

        villageGenerator = (MapGenVillage) TerrainGen.getModdedMapGen(villageGenerator, VILLAGE);

        mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, MINESHAFT);

        scatteredFeatureGenerator = (MapGenScatteredFeature) TerrainGen.getModdedMapGen(scatteredFeatureGenerator, SCATTERED_FEATURE);

        ravineGenerator = TerrainGen.getModdedMapGen(ravineGenerator, RAVINE);

    }

 

    public ChunkProviderDiverse(World par1World, long par2, boolean par4)

    {

        this.worldObj = par1World;

        this.mapFeaturesEnabled = par4;

        this.rand = new Random(par2);

        this.noiseGen1 = new NoiseGeneratorOctaves(this.rand, 16);

        this.noiseGen2 = new NoiseGeneratorOctaves(this.rand, 16);

        this.noiseGen3 = new NoiseGeneratorOctaves(this.rand, 8);

        this.noiseGen4 = new NoiseGeneratorOctaves(this.rand, 4);

        this.noiseGen5 = new NoiseGeneratorOctaves(this.rand, 10);

        this.noiseGen6 = new NoiseGeneratorOctaves(this.rand, 16);

        this.mobSpawnerNoise = new NoiseGeneratorOctaves(this.rand, 8);

 

        NoiseGeneratorOctaves[] noiseGens = {noiseGen1, noiseGen2, noiseGen3, noiseGen4, noiseGen5, noiseGen6, mobSpawnerNoise};

        noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens);

        this.noiseGen1 = noiseGens[0];

        this.noiseGen2 = noiseGens[1];

        this.noiseGen3 = noiseGens[2];

        this.noiseGen4 = noiseGens[3];

        this.noiseGen5 = noiseGens[4];

        this.noiseGen6 = noiseGens[5];

        this.mobSpawnerNoise = noiseGens[6];

    }

 

    /**

    * Generates the shape of the terrain for the chunk though its all stone though the water is frozen if the

    * temperature is low enough

    */

    public void generateTerrain(int par1, int par2, byte[] par3ArrayOfByte)

    {

        byte var4 = 4;

        byte var5 = 16;

        byte var6 = 63;

        int var7 = var4 + 1;

        byte var8 = 17;

        int var9 = var4 + 1;

        this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, par1 * 4 - 2, par2 * 4 - 2, var7 + 5, var9 + 5);

        this.noiseArray = this.initializeNoiseField(this.noiseArray, par1 * var4, 0, par2 * var4, var7, var8, var9);

 

        for (int var10 = 0; var10 < var4; ++var10)

        {

            for (int var11 = 0; var11 < var4; ++var11)

            {

                for (int var12 = 0; var12 < var5; ++var12)

                {

                    double var13 = 0.125D;

                    double var15 = this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 0];

                    double var17 = this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 0];

                    double var19 = this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 0];

                    double var21 = this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 0];

                    double var23 = (this.noiseArray[((var10 + 0) * var9 + var11 + 0) * var8 + var12 + 1] - var15) * var13;

                    double var25 = (this.noiseArray[((var10 + 0) * var9 + var11 + 1) * var8 + var12 + 1] - var17) * var13;

                    double var27 = (this.noiseArray[((var10 + 1) * var9 + var11 + 0) * var8 + var12 + 1] - var19) * var13;

                    double var29 = (this.noiseArray[((var10 + 1) * var9 + var11 + 1) * var8 + var12 + 1] - var21) * var13;

 

                    for (int var31 = 0; var31 < 8; ++var31)

                    {

                        double var32 = 0.25D;

                        double var34 = var15;

                        double var36 = var17;

                        double var38 = (var19 - var15) * var32;

                        double var40 = (var21 - var17) * var32;

 

                        for (int var42 = 0; var42 < 4; ++var42)

                        {

                            int var43 = var42 + var10 * 4 << 11 | 0 + var11 * 4 << 7 | var12 * 8 + var31;

                            short var44 = 128;

                            var43 -= var44;

                            double var45 = 0.25D;

                            double var49 = (var36 - var34) * var45;

                            double var47 = var34 - var49;

 

                            for (int var51 = 0; var51 < 4; ++var51)

                            {

                                if ((var47 += var49) > 0.0D)

                                {

                                    par3ArrayOfByte[var43 += var44] = (byte)DiverseCraft.DStone.blockID;

                                }

                                else if (var12 * 8 + var31 < var6)

                                {

                                    par3ArrayOfByte[var43 += var44] = (byte)Block.waterStill.blockID;

                                }

                                else

                                {

                                    par3ArrayOfByte[var43 += var44] = 0;

                                }

                            }

 

                            var34 += var38;

                            var36 += var40;

                        }

 

                        var15 += var23;

                        var17 += var25;

                        var19 += var27;

                        var21 += var29;

                    }

                }

            }

        }

    }

 

    /**

    * Replaces the stone that was placed in with blocks that match the biome

    */

    public void replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)

    {

        ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, par1, par2, par3ArrayOfByte, par4ArrayOfBiomeGenBase);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.getResult() == Result.DENY) return;

 

        byte var5 = 63;

        double var6 = 0.03125D;

        this.stoneNoise = this.noiseGen4.generateNoiseOctaves(this.stoneNoise, par1 * 16, par2 * 16, 0, 16, 16, 1, var6 * 2.0D, var6 * 2.0D, var6 * 2.0D);

 

        for (int var8 = 0; var8 < 16; ++var8)

        {

            for (int var9 = 0; var9 < 16; ++var9)

            {

                BiomeGenBase var10 = par4ArrayOfBiomeGenBase[var9 + var8 * 16];

                float var11 = var10.getFloatTemperature();

                int var12 = (int)(this.stoneNoise[var8 + var9 * 16] / 3.0D + 3.0D + this.rand.nextDouble() * 0.25D);

                int var13 = -1;

                byte var14 = var10.topBlock;

                byte var15 = var10.fillerBlock;

 

                for (int var16 = 127; var16 >= 0; --var16)

                {

                    int var17 = (var9 * 16 + var8) * 128 + var16;

 

                    if (var16 <= 0 + this.rand.nextInt(5))

                    {

                        par3ArrayOfByte[var17] = (byte)Block.bedrock.blockID;

                    }

                    else

                    {

                        byte var18 = par3ArrayOfByte[var17];

 

                        if (var18 == 0)

                        {

                            var13 = -1;

                        }

                        else if (var18 == DiverseCraft.DStone.blockID)

                        {

                            if (var13 == -1)

                            {

                                if (var12 <= 0)

                                {

                                    var14 = 0;

                                    var15 = (byte)DiverseCraft.DStone.blockID;

                                }

                                else if (var16 >= var5 - 4 && var16 <= var5 + 1)

                                {

                                    var14 = var10.topBlock;

                                    var15 = var10.fillerBlock;

                                }

 

                                if (var16 < var5 && var14 == 0)

                                {

                                    if (var11 < 0.15F)

                                    {

                                        var14 = (byte)Block.ice.blockID;

                                    }

                                    else

                                    {

                                        var14 = (byte)Block.waterStill.blockID;

                                    }

                                }

 

                                var13 = var12;

 

                                if (var16 >= var5 - 1)

                                {

                                    par3ArrayOfByte[var17] = var14;

                                }

                                else

                                {

                                    par3ArrayOfByte[var17] = var15;

                                }

                            }

                            else if (var13 > 0)

                            {

                                --var13;

                                par3ArrayOfByte[var17] = var15;

 

                                if (var13 == 0 && var15 == Block.sand.blockID)

                                {

                                    var13 = this.rand.nextInt(4);

                                    var15 = (byte)Block.sandStone.blockID;

                                }

                            }

                        }

                    }

                }

            }

        }

    }

 

    /**

    * loads or generates the chunk at the chunk location specified

    */

    public Chunk loadChunk(int par1, int par2)

    {

        return this.provideChunk(par1, par2);

    }

 

    /**

    * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the

    * specified chunk from the map seed and chunk seed

    */

    public Chunk provideChunk(int par1, int par2)

    {

        this.rand.setSeed((long)par1 * 341873128712L + (long)par2 * 132897987541L);

        byte[] var3 = new byte[32768];

        this.generateTerrain(par1, par2, var3);

        this.biomesForGeneration = this.worldObj.getWorldChunkManager().loadBlockGeneratorData(this.biomesForGeneration, par1 * 16, par2 * 16, 16, 16);

        this.replaceBlocksForBiome(par1, par2, var3, this.biomesForGeneration);

       

 

        Chunk var4 = new Chunk(this.worldObj, var3, par1, par2);

        byte[] var5 = var4.getBiomeArray();

 

        for (int var6 = 0; var6 < var5.length; ++var6)

        {

            var5[var6] = (byte)this.biomesForGeneration[var6].biomeID;

        }

 

        var4.generateSkylightMap();

        return var4;

    }

 

    /**

    * generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the

    * size.

    */

    private double[] initializeNoiseField(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7)

    {

        ChunkProviderEvent.InitNoiseField event = new ChunkProviderEvent.InitNoiseField(this, par1ArrayOfDouble, par2, par3, par4, par5, par6, par7);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.getResult() == Result.DENY) return event.noisefield;

 

        if (par1ArrayOfDouble == null)

        {

            par1ArrayOfDouble = new double[par5 * par6 * par7];

        }

 

        if (this.parabolicField == null)

        {

            this.parabolicField = new float[25];

 

            for (int var8 = -2; var8 <= 2; ++var8)

            {

                for (int var9 = -2; var9 <= 2; ++var9)

                {

                    float var10 = 10.0F / MathHelper.sqrt_float((float)(var8 * var8 + var9 * var9) + 0.2F);

                    this.parabolicField[var8 + 2 + (var9 + 2) * 5] = var10;

                }

            }

        }

 

        double var44 = 684.412D;

        double var45 = 684.412D;

        this.noise5 = this.noiseGen5.generateNoiseOctaves(this.noise5, par2, par4, par5, par7, 1.121D, 1.121D, 0.5D);

        this.noise6 = this.noiseGen6.generateNoiseOctaves(this.noise6, par2, par4, par5, par7, 200.0D, 200.0D, 0.5D);

        this.noise3 = this.noiseGen3.generateNoiseOctaves(this.noise3, par2, par3, par4, par5, par6, par7, var44 / 80.0D, var45 / 160.0D, var44 / 80.0D);

        this.noise1 = this.noiseGen1.generateNoiseOctaves(this.noise1, par2, par3, par4, par5, par6, par7, var44, var45, var44);

        this.noise2 = this.noiseGen2.generateNoiseOctaves(this.noise2, par2, par3, par4, par5, par6, par7, var44, var45, var44);

        boolean var43 = false;

        boolean var42 = false;

        int var12 = 0;

        int var13 = 0;

 

        for (int var14 = 0; var14 < par5; ++var14)

        {

            for (int var15 = 0; var15 < par7; ++var15)

            {

                float var16 = 0.0F;

                float var17 = 0.0F;

                float var18 = 0.0F;

                byte var19 = 2;

                BiomeGenBase var20 = this.biomesForGeneration[var14 + 2 + (var15 + 2) * (par5 + 5)];

 

                for (int var21 = -var19; var21 <= var19; ++var21)

                {

                    for (int var22 = -var19; var22 <= var19; ++var22)

                    {

                        BiomeGenBase var23 = this.biomesForGeneration[var14 + var21 + 2 + (var15 + var22 + 2) * (par5 + 5)];

                        float var24 = this.parabolicField[var21 + 2 + (var22 + 2) * 5] / (var23.minHeight + 2.0F);

 

                        if (var23.minHeight > var20.minHeight)

                        {

                            var24 /= 2.0F;

                        }

 

                        var16 += var23.maxHeight * var24;

                        var17 += var23.minHeight * var24;

                        var18 += var24;

                    }

                }

 

                var16 /= var18;

                var17 /= var18;

                var16 = var16 * 0.9F + 0.1F;

                var17 = (var17 * 4.0F - 1.0F) / 8.0F;

                double var47 = this.noise6[var13] / 8000.0D;

 

                if (var47 < 0.0D)

                {

                    var47 = -var47 * 0.3D;

                }

 

                var47 = var47 * 3.0D - 2.0D;

 

                if (var47 < 0.0D)

                {

                    var47 /= 2.0D;

 

                    if (var47 < -1.0D)

                    {

                        var47 = -1.0D;

                    }

 

                    var47 /= 1.4D;

                    var47 /= 2.0D;

                }

                else

                {

                    if (var47 > 1.0D)

                    {

                        var47 = 1.0D;

                    }

 

                    var47 /= 8.0D;

                }

 

                ++var13;

 

                for (int var46 = 0; var46 < par6; ++var46)

                {

                    double var48 = (double)var17;

                    double var26 = (double)var16;

                    var48 += var47 * 0.2D;

                    var48 = var48 * (double)par6 / 16.0D;

                    double var28 = (double)par6 / 2.0D + var48 * 4.0D;

                    double var30 = 0.0D;

                    double var32 = ((double)var46 - var28) * 12.0D * 128.0D / 128.0D / var26;

 

                    if (var32 < 0.0D)

                    {

                        var32 *= 4.0D;

                    }

 

                    double var34 = this.noise1[var12] / 512.0D;

                    double var36 = this.noise2[var12] / 512.0D;

                    double var38 = (this.noise3[var12] / 10.0D + 1.0D) / 2.0D;

 

                    if (var38 < 0.0D)

                    {

                        var30 = var34;

                    }

                    else if (var38 > 1.0D)

                    {

                        var30 = var36;

                    }

                    else

                    {

                        var30 = var34 + (var36 - var34) * var38;

                    }

 

                    var30 -= var32;

 

                    if (var46 > par6 - 4)

                    {

                        double var40 = (double)((float)(var46 - (par6 - 4)) / 3.0F);

                        var30 = var30 * (1.0D - var40) + -10.0D * var40;

                    }

 

                    par1ArrayOfDouble[var12] = var30;

                    ++var12;

                }

            }

        }

 

        return par1ArrayOfDouble;

    }

 

    /**

    * Checks to see if a chunk exists at x, y

    */

    public boolean chunkExists(int par1, int par2)

    {

        return true;

    }

 

    /**

    * Populates chunk with ores etc etc

    */

    public void populate(IChunkProvider par1IChunkProvider, int par2, int par3)

    {

        BlockSand.fallInstantly = true;

        int var4 = par2 * 16;

        int var5 = par3 * 16;

        BiomeGenBase var6 = this.worldObj.getBiomeGenForCoords(var4 + 16, var5 + 16);

        this.rand.setSeed(this.worldObj.getSeed());

        long var7 = this.rand.nextLong() / 2L * 2L + 1L;

        long var9 = this.rand.nextLong() / 2L * 2L + 1L;

        this.rand.setSeed((long)par2 * var7 + (long)par3 * var9 ^ this.worldObj.getSeed());

        boolean var11 = false;

 

        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, var11));

 

     

 

        int var12;

        int var13;

        int var14;

 

        if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, LAKE) &&

                !var11 && this.rand.nextInt(4) == 0)

        {

            var12 = var4 + this.rand.nextInt(16) + 8;

            var13 = this.rand.nextInt(128);

            var14 = var5 + this.rand.nextInt(16) + 8;

            (new WorldGenLakes(Block.waterStill.blockID)).generate(this.worldObj, this.rand, var12, var13, var14);

        }

 

        if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, LAVA) &&

                !var11 && this.rand.nextInt(8) == 0)

        {

            var12 = var4 + this.rand.nextInt(16) + 8;

            var13 = this.rand.nextInt(this.rand.nextInt(120) + 8);

            var14 = var5 + this.rand.nextInt(16) + 8;

 

            if (var13 < 63 || this.rand.nextInt(10) == 0)

            {

                (new WorldGenLakes(Block.lavaStill.blockID)).generate(this.worldObj, this.rand, var12, var13, var14);

            }

        }

 

        boolean doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, DUNGEON);

        for (var12 = 0; doGen && var12 < 8; ++var12)

        {

            var13 = var4 + this.rand.nextInt(16) + 8;

            var14 = this.rand.nextInt(128);

            int var15 = var5 + this.rand.nextInt(16) + 8;

 

            if ((new WorldGenDungeons()).generate(this.worldObj, this.rand, var13, var14, var15))

            {

                ;

            }

        }

 

        var6.decorate(this.worldObj, this.rand, var4, var5);

        SpawnerAnimals.performWorldGenSpawning(this.worldObj, var6, var4 + 8, var5 + 8, 16, 16, this.rand);

        var4 += 8;

        var5 += 8;

 

        doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, var11, ICE);

        for (var12 = 0; doGen && var12 < 16; ++var12)

        {

            for (var13 = 0; var13 < 16; ++var13)

            {

                var14 = this.worldObj.getPrecipitationHeight(var4 + var12, var5 + var13);

 

                if (this.worldObj.isBlockFreezable(var12 + var4, var14 - 1, var13 + var5))

                {

                    this.worldObj.setBlockWithNotify(var12 + var4, var14 - 1, var13 + var5, Block.ice.blockID);

                }

 

                if (this.worldObj.canSnowAt(var12 + var4, var14, var13 + var5))

                {

                    this.worldObj.setBlockWithNotify(var12 + var4, var14, var13 + var5, Block.snow.blockID);

                }

            }

        }

 

        MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, var11));

 

        BlockSand.fallInstantly = false;

    }

 

    /**

    * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.

    * Return true if all chunks have been saved.

    */

    public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)

    {

        return true;

    }

 

    /**

    * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list

    * is always empty and will not remove any chunks.

    */

    public boolean unload100OldestChunks()

    {

        return false;

    }

 

    /**

    * Returns if the IChunkProvider supports saving.

    */

    public boolean canSave()

    {

        return true;

    }

 

    /**

    * Converts the instance data to a readable string.

    */

    public String makeString()

    {

        return "RandomLevelSource";

    }

 

    /**

    * Returns a list of creatures of the specified type that can spawn at the given location.

    */

    public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)

    {

        BiomeGenBase var5 = this.worldObj.getBiomeGenForCoords(par2, par4);

        return var5 == null ? null : (var5 == BiomeGenBase.swampland && par1EnumCreatureType == EnumCreatureType.monster && this.scatteredFeatureGenerator.hasStructureAt(par2, par3, par4) ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() : var5.getSpawnableList(par1EnumCreatureType));

    }

 

    /**

    * Returns the location of the closest structure of the specified type. If not found returns null.

    */

    public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)

    {

        return "Stronghold".equals(par2Str) && this.strongholdGenerator != null ? this.strongholdGenerator.getNearestInstance(par1World, par3, par4, par5) : null;

    }

 

    public int getLoadedChunkCount()

    {

        return 0;

    }

 

    public void recreateStructures(int par1, int par2)

    {

       

    }

}

 

 

its a copy and paste of vannila just chaning the block but still dont working

 

the biome decorator

 

 

package DiverseCraft.central;

 

import net.minecraft.block.Block;

import net.minecraft.world.biome.BiomeDecorator;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.gen.feature.WorldGenBigMushroom;

import net.minecraft.world.gen.feature.WorldGenCactus;

import net.minecraft.world.gen.feature.WorldGenFlowers;

import net.minecraft.world.gen.feature.WorldGenReed;

import net.minecraft.world.gen.feature.WorldGenSand;

import net.minecraft.world.gen.feature.WorldGenWaterlily;

 

public class BiomeDiverseDecorator extends BiomeDecorator {

 

public BiomeDiverseDecorator(BiomeGenBase par1BiomeGenBase) {

super(par1BiomeGenBase);

this.sandGen = new WorldGenSand(7, Block.sand.blockID);

        this.gravelAsSandGen = new WorldGenSand(6, Block.gravel.blockID);

        this.dirtGen = new WorldGenMinableE(Block.dirt.blockID, 32);

        this.gravelGen = new WorldGenMinableE(Block.gravel.blockID, 32);

        this.coalGen = new WorldGenMinableE(Block.oreCoal.blockID, 16);

        this.ironGen = new WorldGenMinableE(Block.oreIron.blockID, 8);

        this.goldGen = new WorldGenMinableE(Block.oreGold.blockID, 8);

        this.redstoneGen = new WorldGenMinableE(Block.oreRedstone.blockID, 7);

        this.diamondGen = new WorldGenMinableE(Block.oreDiamond.blockID, 7);

        this.lapisGen = new WorldGenMinableE(Block.oreLapis.blockID, 6);

        this.plantYellowGen = new WorldGenFlowers(Block.plantYellow.blockID);

        this.plantRedGen = new WorldGenFlowers(Block.plantRed.blockID);

        this.mushroomBrownGen = new WorldGenFlowers(Block.mushroomBrown.blockID);

        this.mushroomRedGen = new WorldGenFlowers(Block.mushroomRed.blockID);

        this.bigMushroomGen = new WorldGenBigMushroom();

        this.reedGen = new WorldGenReed();

        this.cactusGen = new WorldGenCactus();

        this.waterlilyGen = new WorldGenWaterlily();

        this.waterlilyPerChunk = 0;

        this.treesPerChunk = 0;

        this.flowersPerChunk = 0;

        this.grassPerChunk = 1;

        this.deadBushPerChunk = 0;

        this.mushroomsPerChunk = 0;

        this.reedsPerChunk = 0;

        this.cactiPerChunk = 0;

        this.sandPerChunk = 0;

        this.sandPerChunk2 = 0;

        this.clayPerChunk = 0;

        this.bigMushroomsPerChunk = 0;

        this.generateLakes = false;

        this.biome = par1BiomeGenBase;

}

 

}

 

 

the world provider

 

 

package DiverseCraft.central;

 

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.server.MinecraftServer;

import net.minecraft.server.management.ServerConfigurationManager;

import net.minecraft.util.Vec3;

import net.minecraft.world.World;

import net.minecraft.world.WorldProvider;

import net.minecraft.world.biome.BiomeGenBase;

import net.minecraft.world.biome.WorldChunkManagerHell;

import net.minecraft.world.chunk.IChunkProvider;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

public class WorldProviderDiverse extends WorldProvider

{

 

 

public WorldProviderDiverse()

{

}

 

protected void generateLightBrightnessTable()

{

    float var1 = 0.0F;

 

    for (int var2 = 0; var2 <= 15; ++var2)

    {

        float var3 = 1.0F - (float)var2 / 15.0F;

        this.lightBrightnessTable[var2] = (1.0F - var3) / (var3 * 3.0F + 1.0F) * (1.0F - var1) + var1;

    }

}

public float calculateCelestialAngle(long par1, float par3)

{

    int var4 = (int)(par1 % 24000L);

    float var5 = ((float)var4 + par3) / 24000.0F - 0.25F;

 

    if (var5 < 0.0F)

    {

        ++var5;

    }

 

    if (var5 > 1.0F)

    {

        --var5;

    }

 

    float var6 = var5;

    var5 = 1.0F - (float)((Math.cos((double)var5 * Math.PI) + 1.0D) / 2.0D);

    var5 = var6 + (var5 - var6) / 3.0F;

    return var5;

}

 

@SideOnly(Side.CLIENT)

public int getMoonPhase(long par1, float par3)

{

    return (int)(par1 / 24000L) % 8;

}

 

public int getDimensionID()

{

return DiverseCraft.dimid;

}

public boolean renderClouds()

{

 

return true;

 

}

public boolean renderEndSky()

{

    return false;

}

public boolean renderVoidFog()

{

 

return true;

 

}

 

public float getStarBrightness(World var1, float var2)

{

    return var1.getStarBrightness(var2);

}

 

public Vec3 getSkyColor(World var1, Entity var2, float var3)

{

    return var1.getSkyColor(var2, var3);

}

public boolean canCoordinateBeSpawn(int par1, int par2)

{

    int var3 = this.worldObj.getFirstUncoveredBlock(par1, par2);

    return var3 == DiverseCraft.DGrass.blockID;

}

public boolean renderStars()

{

 

return true;

 

}

 

public String getRespawnMessage()

{

    return "Respawning";

}

 

public int respawnInDimension()

{

    return 0;

}

 

public boolean darkenSkyDuringRain()

{

 

return true;

 

}

@Override

public void registerWorldChunkManager()

{

worldChunkMgr = new WorldChunkManagerHell(DiverseCraft.biomeDiverse, 0.8F, 0.1F);

}

public String getSunTexture()

{

return "/J-Craft/sun.png";

}

 

public String getMoonTexture()

{

return "/J-Craft/moon_phases.png";

}

 

public float setSunSize()

{

return 2.0F;

}

 

public float setMoonSize()

{

return 5.0F;

}

 

 

public IChunkProvider getChunkProvider()

{

 

return new ChunkProviderDiverse(worldObj, worldObj.getSeed(), false);

 

}

public boolean canRespawnHere()

{

 

return true;

 

}

 

@SideOnly(Side.CLIENT)

 

/**

* Returns array with sunrise/sunset colors

*/

public boolean isDaytime()

{

    return worldObj.skylightSubtracted < 4;

}

 

public String getDimensionName() {

 

return "Fantasy Dimension";

}

 

}

 

 

and the biome file

 

 

package DiverseCraft.central;

 

import net.minecraft.world.biome.BiomeEndDecorator;

import net.minecraft.world.biome.BiomeGenBase;

 

public class BiomeGenDiverse extends BiomeGenBase{

public BiomeGenDiverse(int par1){

super(par1);

topBlock = (byte)DiverseCraft.DGrass.blockID;

  fillerBlock = (byte)DiverseCraft.Ddirt.blockID;

    this.theBiomeDecorator = new BiomeDiverseDecorator(this);

    this.theBiomeDecorator.biome.maxHeight = 256F;

 

 

}

}

 

 

can somewone helo me?

 

 

Posted

Before I look for problems I have to ask...

Did you go to the dimension in your world before you put the replace stone and if so,

did you make a new world to test it or delete the old dimension?

 

 

Posted

worst case you can make a world gen and have it do a triple for loop going through every block in the chunk and replacing the stone with that... that will create a lot of lagg though

The Korecraft Mod

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