Jump to content

[1.7.2] [10.12.0.1013] Mods disappear from world when leaving and rejoining


robobanana99

Recommended Posts

Hello, I am a modder. I've begun updating my mod to 1.7.2 using forge 10.12.0.1013 when I realised that when I left a world and then rejoined, all the mod blocks / items disappeared and left this error in the console: http://pastebin.com/8e5Nt7w7. As far as I can see, it's detecting the missing blocks / items and saying that they are missing but still connecting to the world with the mods:

([07:26:42] [Netty IO #3/INFO] [FML]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],AtomicAPI@v1)

 

I was wondering whether it was:

  • A bug in forge
  • An issue that I needed to fix

 

If it was a mistake on my part, how would I go about fixing it and what are the common causes of this error?

 

Thanks :)

 

 

Link to comment
Share on other sites

You've somehow registered your items/blocks wrong so that they no longer match up.

Also as a pro tip, your domains should always be lowercase:

AtomicAPI:compoundItem

should be

atomicapi:compoundItem

or

atomic_api:compoundItem

How are you registering your items?

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

ya you should specify your domain manually in there.

One of the things is, you could of changed your mod id or something that causes it to not sync up anymore.

Does this happen on FRESH worlds? Create a world, go to main menu, join same world.

I do Forge for free, however the servers to run it arn't free, so anything is appreciated.
Consider supporting the team on Patreon

Link to comment
Share on other sites

Oops, my keyboard derped there. /give playerName atomicraft:compoundItem gives me the item but as soon as I even try to right click it, I get an itemstack out of bounds -1. Also, if I create a world, quit the game, relaunch mc and join that world, everything is still there meaning that the things only disappear when leaving and rejoining in the same game session. Ok heres my init code where the items are first referenced http://pastebin.com/hYRmwLfT and then my item init code http://pastebin.com/3dgyQ5bm

Link to comment
Share on other sites

Welcome. I am the creator of a thriving Polish modification, and I'm one of the editors Minecraft Wiki Poland. But the thing ...

Happened to me the exact same problem as robobanana99. I was able to fix it, so I think I can help betraying how.

To fix this error simply swap lines

public static void init(FMLInitializationEvent event)

on

public void preInit(FMLPreInitializationEvent event)

which fixes this problem.

 

Yours :)

Bartosz Konkol

 

ps. I apologize for any grammatical errors. On average, I know language English...

Bartosz Konkol

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.