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Showing content with the highest reputation on 03/08/18 in Posts

  1. All this does it prevent you from assigning a value to it (which, if we're being honest, is something you shouldn't be doing anyway). You can still modify the event's properties through the setter methods, which is an ability you want to have. As far as I'm concerned this suggestion is just adding a sticky note to the breaker box that says "do not repair." No one was going to be repairing it anyway, but we're absolutely going to go in and fiddle with the switches.
  2. Only if you use @Mod.EventBusSubscriber or register a class containing @SubscribeEvent methods.
  3. the entityRenderer field is public in Minecraft class. I think you might be able to replace it with your own version (that copies that class and changes the code related to the particles). Another thing you could try is to make the particles invisible. Like maybe replace their texture with something fully transparent. You should also log an issue at the github MinecraftForge project requesting an event hook for this.
  4. "i need help" "you need to do this" "i dont like that system" "its an easy system for mod compatibility" "no its not, forge sucks, i can do it better" Why do you ask for help if you think you can do it better than everybody else? If your "solution" was actually better, it would've been implemented that way in Forge.

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