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Showing content with the highest reputation on 06/01/18 in all areas

  1. I have an issue with the forge animation API: https://drive.google.com/open?id=1oDEiNbt2hZqKMh-dXamyBP3twBdPuxU2 As you can see in the video, the issue is that sometimes the submodel gets black. (Sometimes I have to break and place the block again to reproduce the issue) I tested it in forge 14.23.4.2705. The first model is from the forge test mod and the second one is from me. (Forced) Crashlog: https://pastebin.com/G2Kn6Khx
    1 point
  2. You need to create the dependency, and make sure Mod A is present (in deobfuscated form) in the dev environment for Mod B as well the eventual run environment (in obfuscated form) for the user. Basically Mod A becomes a library to Mod B. Here's what I think you need to do (others can correct me): You would specify the dependency in Mod B's @Mod annotation. You would specify that Mod A loads before Mod B generally. Fill in the dependencies block in your build.gradle. (I think there are comments in the template that will guide you.) Add the deobfuscated version of Mod A source code jar to your Mod B project class path. I think that when you build your Mod A jar it also creates a deobfuscated version, but maybe you need to run special build option. Recommended to add a dependencies section in mcmod.info. This is informational.
    1 point
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