Skip to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Leaderboard

Popular Content

Showing content with the highest reputation since 11/08/25 in all areas

  1. holy fucking shit after 4 hours i can play minecraft. you are a godsend and i hope both sides of your pillow are cold
  2. Posting this because I spent more time on it than I’d like to admit, and I’ve seen others hit the same wall. The problemMy custom block registered correctly, appeared in the creative tab, but rendered as a missing texture cube. No errors at runtime, just a purple-black block. What I checked firstRegistry name was correct Blockstate JSON existed Model JSON paths looked fine Textures were in the right folder Everything looked correct. The actual issueThe problem was a mismatch between the blockstate JSON and model file names. Example mistake: blockstates/my_block.json models/block/myblock.json Forge does not warn you when these names don’t match exactly. The fixMake sure naming is consistent everywhere: blockstates models/block models/item registry name Also ensure that: JSON files are lowercase no extra underscores or hyphens exist resource reload cache is cleared Restarting the client after fixing resource paths helped immediately. TakeawayIf your block exists but renders wrong, the issue is almost always: naming mismatch resource path typo cached resource reload Hopefully this saves someone else an hour.
  3. I'm back. Safe to say, it works. Thank you.
  4. yes! thank you so much, i didnt know iris could break mods!
  5. that fixed it. seems like it was the new version of jei that made it stop working
  6. Thanks, I was able to do it with this public PumpkinManEntity(EntityType<? extends PumpkinManEntity> type, World world) { super(type, world); this.setItemSlot(EquipmentSlotType.HEAD, new ItemStack(Items.CARVED_PUMPKIN)); }
  7. alright, thank you so much for the help!!
  8. I tried Prism Launcher and it worked thanks a lot!
  9. Okey i fixed it i had to downgrade some mods bcs i found that sodium and aeronautics on newest version having some issue but i finally make it work
  10. Remove iceberg, Toggle Enchantments, Legendary Tooltips and Quark
  11. Yup, Moonlight is most definitely the problem. I'll try play around with versions until I find one that works. Thank you for your help!
  12. Well I fixed it! I just use my map editor and deleted the broken area that was crashing and now I can go over in that section. Thank you for the help.
  13. Make a test with a pre-configured Modpack - if this works, use this as working base and add some mods one by one
  14. Ok I had to delete MANY mods from the Eidolon folder i think it was a total of 7 .toml files. It seens to be working now
  15. Ok I was able to load up the world seems like its working now. Thank you.
  16. Make a test without Animal Garden - Owl, traveloptics, farmersdelight and mobcatalog
  17. This isn’t about features or content size, but polish. From a player and developer perspective, here’s what consistently separates good mods from great ones. Performance awarenessHigh-quality mods avoid ticking when unnecessary, cache results, and respect server performance. Consistent behaviorItems behave predictably, configs work as expected, and nothing breaks silently. Clean UI/UXMenus don’t lag, text is readable, tooltips explain behavior without external documentation. Compatibility mindsetGood mods avoid hard conflicts, use proper tags, and integrate with existing systems instead of overriding them. DocumentationEven minimal README files or in-game descriptions dramatically improve user experience. None of these are flashy, but together they’re what make a mod feel professional. Interested to hear what others prioritize.
  18. Neoforge is not supported on these forums, the best place to get support for Neoforge is from Neoforge.
  19. There is an issue with the mod cold_sweat - remove it or try other builds
  20. That appears to have worked! Thank you! :D :3
  21. Some Create addons are not working - not all addons are not compatible with the latest Create build Remove all addons and make a test just with Create and the other mods
  22. Looks like some kind of issue with KubeJS or scripts using it
  23. Thats weird, I just did a bit of testing and these were my results. (Used neruina fto check for ticking) (Other mods mean all the other mods that I think aren't causing an issue), Other mods + added ftb chunks -> no error Other mods + FTBchunks + quark -> armour stand entity ticking crash Other mods + Alexs caves alone -> no crash Other mods + Alex caves + T.O Iron's spells addon -> causes entity ticking <--- could be more than entity ticking If quark has no issue in the latest logs then uhhh im not too sure. (I'll probably just play with neruina removing all the ticking entities), but thanks for your help.
  24. That seems to have fixed it, I haven't run into any problems yet. Thanks for the help!
  25. 1 point
    Also remove the mod eatinganimation
  26. 1 point
    Hello friends! i downloaded a modpack(Better Mc) from forge and wanted to add some extra mods i wanted. i cut down a ton I had added to try and make it work because i was getting the "lost connection" screen anytime i would try to load into the single player world. and finally after much trial and error the game seemed to be running fine, but now anything i die and respawn the game crashes. i was wondering if anyone could give me a hand and point me in the direction of what mods could be leading to the crashes. i would be very thankful for some help! latest log: https://docsend.com/view/tsbud6hrv8utbit3 modlist: https://docsend.com/view/j6jdpazzmenixpbn crash report:https://docsend.com/view/fqr7f4huunjr8bqj
  27. 1 point
    the world is loading in with no connection lost screens and not crashing when i respawn! hopefully it stays that way. thanks so much for your help friend! may ur pillow forever stay cool on both sides :)
  28. 1 point
    Make a test without Raxiores
  29. thank you so much. It's working now
  30. Thanks to your help, i spotted the problem. It was a version mismatch, i just solved the mess. Thanks a lot XD
  31. After much trial and error I also checked in with the COFH Discord and was able to find out that "DupeFix Project" was responsible for the crash (java.lang.NoClassDefFoundError: cofh/thermalexpansion/gui/container/storage/ContainerSatchel). After removing that mod everything worked.
  32. i deleted it and it works now tysm!!
  33. Okay after changing to Eclipse and talking with the people in the server, I have solved the issue. Not only was I referencing the mod in my dependencies (build.gradle and mods.toml) but I also had the .jar in my /run/mods directory. It was the second causing the issue. We figured this out as I was able to build my mod and run it together with BW in a regular forge 1.20.1 instance. I believe it was also necessary to add the previously mentioned MixinGradle Plugin to the build.gradle file. Thanks to everyone for your help!
  34. you are a lifesaver thank you so much.
  35. In ItemTags there is a tag for VILLAGER_PLANTABLE_SEEDS, I would probably start by adding my seed to that tag. Look through the vanilla MC code, see how the regular wheat seed is used, and it should give you some pointers in the right direction. If you need more help, share your code (github is great, and for more than just that), and be descriptive about what is working/not working, what you did to test, etc.
  36. it worked, thanks ! And happy holydays, merry chrismas !!
  37. Delete the forge-client.toml file (config folder) and test it again
  38. I am working on an update to my Coffee and Tea Mod and I recently was able to get it so that so that Coffee and Tea Bushes spawn naturally through out the world with terrain generation. However, now I would like to see if it is possible to spawn my custom crops in the villager farms. Any ideas? My code is available on GitHub here: https://github.com/RichardsProjects/Richard-s-Coffee-And-Tea-Mod
  39. Actually, I just remade the modpack from scratch and it's fixed. I think something was corrupted and that was causing the issues. Thank you so much for helping me, it was an honor to work alongside a legend like you!!
  40. While testing and deleting mods i figured out it was a vehicle mod i installed it required a player model animation mod too deleting both of them solved my problem thanks so much tho
  41. @warjort This is not how you treat people... Not everyone has the knowledge you have. I've been modding for 3 years and I didn't even know about these deprecation messages. Most of us do this as a hobby for a few hours a week.
  42. This FAQ has many guides and solutions - reading this before asking for help could save you a lot of time, as it accounts for the vast majority of issues people run into that we're aware of but can't fix on our end. Supported versions and platforms We only support Forge here. We cannot help you with Fabric, Spigot, etc... We support all versions under the tiered support policy. Full support for 26.3, 26.2, 26.1.2, 1.21.11, 1.21.1, 1.20.6 and 1.20.1 Legacy support for all other versions Minimal support for select versions (e.g. 1.20.3 - use 1.20.4 instead) More details here. Rules Piracy (aka "cracked launchers") and cheats (aka "PvP clients", "x-ray mods", etc...) are strictly forbidden here. When you need help, please always make a new thread. Do not post in old support threads. When making a new thread, you must include a link to your log on https://pastebin.com or https://paste.ee. Instructions on where to find this and how to upload it are in this forum post. Exit/error codes Here's a list of exit codes and what they mean: Error code 0: Someone clicked "Quit game" and the game closed successfully Error code 1 and -1: The game crashed, refer to the log and/or crash report for details Error code -1073741819: A game library crashed. Update your drivers and make sure you're using the right Java version Where can I find the debug.log and crash report? Official Minecraft launcher Spoiler CurseForge app Spoiler MultiMC/PolyMC/Prism launcher Spoiler Where can I find the installer log? Spoiler Where can I find the launcher log? Most of the time you don't need to share this, so only share it when asked by a support volunteer or when you're unable to find any debug.log or crash report. Official Minecraft launcher Spoiler CurseForge app Spoiler What version of Java do I need? | Minecraft version | Forge version | Java version | |-------------------|---------------|--------------| | 26.1 or newer | 62.x or newer | 25 | | 1.20.6 - 1.21.11 | 50.x - 61.x | 21 | | 1.18 - 1.20.4 | 38.x - 49.x | 17 | | 1.17.1 | 37.x | 16 | | 1.16.5 or older | 36.x or older | 8 | How do I install Java? Windows Spoiler macOS Spoiler Linux Spoiler How do I install the Forge client to the official Minecraft Launcher? Spoiler How do I install the Forge server? Spoiler Where can I find the forge.jar to start my server? Spoiler Forge immediately crashes on launch without any mods installed, how do I fix it? Spoiler Where can I find Forge mods? https://www.curseforge.com/minecraft/search?page=1&gameFlavorsIds=1 Make sure you download the right version of a mod for your Minecraft version. My game is lagging, how can I find the culprit? Spoiler How do I update my drivers? Spoiler
  43. In case anyone else finds this, the answer is ... String command = "some command"; CommandSourceStack commandSourceStack = serverPlayer.createCommandSourceStack().withSuppressedOutput().withPermission(4); CommandDispatcher<CommandSourceStack> commanddispatcher = serverPlayer.getServer().getCommands().getDispatcher(); ParseResults<CommandSourceStack> results = commanddispatcher.parse(command, commandSourceStack); int result = serverPlayer.getServer().getCommands().performCommand(results, command);
  44. I know this is an old post but holy shit, use switch statements, PLEASE.
  45. [move]New forum = Awesomesauce [/move]

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.