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Showing content with the highest reputation on 12/23/18 in Posts

  1. Take a look at that items texture along with the .mcmeta file with the same name as the image. Or look at Minecraft's water/lava texture and their .mcmeta file.
  2. If an item has subtypes like Stone and Dirt do, you need to specify the metadata using the data property when using it in a JSON recipe's ingredient. Look at some of the recipes that use Planks or Stone (e.g. minecraft:acacia_boat) to see examples of this.
  3. What exactly do you want from the recipe? Are you trying to create a recipe that accepts any metadata value of one or more ingredients? Are you trying to create a recipe that outputs a different item depending on the ingredient items? You can use an array of ingredients anywhere a single ingredient is expected to create a compound ingredient that matches any of its child ingredients. Minecraft uses this for recipes like minecraft:crafting_table, which accepts any of the 6 valid metadata values of minecraft:planks. You can also use 32767 (the value of the OreDictionary.WILDCARD_VALUE constant) as the metadata value of an ingredient to match any metadata value of the specified Item.
  4. Found how to do it.... For the record, I used : http://www.minecraftforge.net/wiki/MrGReapers_tutorials/1.7.2_sound_tutorial As the url lacks working examples, here is one : The mod is "jlmod" - You must create a sound folder \resources\assets\jlmod\sounds - Inside, ogg files. -> In this example, "sonar.ogg" You must create an sounds.json file in \resources\assets\jlmod Content : { "custom_sound": {"category": "ambient","sounds": [{"name": "sonar","stream": false}]} } You can then play the sound with something like : world.playSound(posX, posY, posZ, "jlmod:mineral_detector_sound", 1.0F, 0.6F, false);

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