Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 06/01/19 in all areas

  1. It's actually TextureMap#getResourceLocation that adds the prefix and extension to your ResourceLocation before loading the texture. ResourceLocation is used for many things that aren't textures, so it wouldn't make much sense if it added the prefix and file extension automatically.
    1 point
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.