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Showing content with the highest reputation on 07/14/19 in Posts

  1. 1 point
    Almost every tutorial you'll find is bad and/or outdated. I recommend tossing the whole thing out and following Cadiboo's tutorials: https://cadiboo.github.io/tutorials/
  2. You're modding a game. Seeing the game's code so you can figure out how the game works and how you can modify it seems like a bit of a necessity to me.
  3. Since its protected, you can either extend the class, use an AccessTransformer or use Reflection.
  4. protected void preRenderCallback(EntityJungleSpider nttLizSt, float par2) { GL11.glScalef(0.2F, 0.2F, 0.2F); } I think this is what you're looking for: it goes in the render class. Obviously just change it to your entity and Whatever scale you want. Oh, this is still working 1.13. I have no 1.14 version.

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