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Showing content with the highest reputation on 08/18/19 in Posts

  1. When you create your BlockPos to set the BlockState at, you accidentally use XYY as your coordinates instead of XYZ Nice Greetings TechMage
  2. 1 point
    You also need to invalidate them when your TE is removed: https://github.com/Draco18s/ReasonableRealism/blob/1.14.4/src/main/java/com/draco18s/harderores/entity/SifterTileEntity.java#L174-L179
  3. popMatrix() is missing, does rendering using addScheduledTask really work? Shouldnt you use one of the world render events for that? RenderWorldLastEvent together with a place to store the cables client side is what I would do.

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