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Showing content with the highest reputation on 11/02/19 in Posts

  1. You have multiple errors along the lines of this: This one shows that the game is not finding firstblock.json in the location resources/test/blockstates. You do have the file "firstblock", but not "firstblock.json" That is a very important distinction to notice and realize when making your files.
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  2. And keep the event priority at NORMAL or LOW not to be too selfish when it comes to compatibility with other mods that want to do something with that item.
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  3. I just finished experimenting with this. Here's my repository if you want to have a look: https://github.com/TheMikeste1/Wabbits You'll need to register an EntityType. Please note that the way I'm doing this is a little strangely because of the way I set up my spawn eggs. There's a lot of code you don't need in my repository. Once you've registered an EntityType, you'll need a probably need a custom entity class. For rendering, you'll need a renderer, renderer factory, and a model (unless you want to use one of the existing models. Once you've made those, you can register your renderer like so (note that this is client side only!): RenderingRegistry.registerEntityRenderingHandler(WabbitEntity.class, RenderWabbitFactory.INSTANCE);
    1 point
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