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Showing content with the highest reputation on 11/02/19 in Posts

  1. You have multiple errors along the lines of this: This one shows that the game is not finding firstblock.json in the location resources/test/blockstates. You do have the file "firstblock", but not "firstblock.json" That is a very important distinction to notice and realize when making your files.
  2. And keep the event priority at NORMAL or LOW not to be too selfish when it comes to compatibility with other mods that want to do something with that item.
  3. I just finished experimenting with this. Here's my repository if you want to have a look: https://github.com/TheMikeste1/Wabbits You'll need to register an EntityType. Please note that the way I'm doing this is a little strangely because of the way I set up my spawn eggs. There's a lot of code you don't need in my repository. Once you've registered an EntityType, you'll need a probably need a custom entity class. For rendering, you'll need a renderer, renderer factory, and a model (unless you want to use one of the existing models. Once you've made those, you can register your renderer like so (note that this is client side only!): RenderingRegistry.registerEntityRenderingHandler(WabbitEntity.class, RenderWabbitFactory.INSTANCE);

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