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Showing content with the highest reputation on 12/12/19 in all areas

  1. Please show your render class. And please use the <> function in the reply box to copy and paste your class. Don't just use screenshots.
    1 point
  2. Also i fixed the problem, It was nothing to do with setItemStackToSlot it was because i needed to add in renderbarbarian { this.addLayer(new LayerBipedArmor(this)); this.addLayer(new LayerHeldItem(this)); } so turns out it wasn't anything to do with itemstack just like when i made the most and said if there's any render method but yeah, thanks for the help anyways. Also your ModelClass for your mob needs to extend ModelBiped if you want it to work!.
    1 point
  3. I did not say at any point that your model should extend model entity. This requires three classes. Your entity class should extend HorseEntity giving you access to all of the GUI, saddling and taming. Your render class should be adjusted to not be using the superfluous classy created, as I previously mentioned. Your model class needs to extend HorseModel – this is how you will inherit the animations and bulk of the model. Note that AbstractHorseEntity does not have all of the code for horses, only the shared code between the various horse entities.
    1 point
  4. ModelUnicorn should extend ModelHorse. Everything else you want will come from your UnicornEntity class extending EntityHorse.
    1 point
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