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Showing content with the highest reputation on 08/24/20 in all areas

  1. Hey. I want to write a mod for all versions of the game. I am designing a modular system using gradle and would like to keep all versions of the game in one project at once. I noticed that many forge versions support different versions of Gradle Wrapper, and some versions depend on certain ones (example 1.7.10 depends on Gradle Wrapper versions earlier than 4.0). Can I implement what I have in mind or is it impossible in principle? p.s. version support is required from 1.7.10 to current p.p.s. I managed to fit two versions in one project: 1.7.10 and 1.12.2. I dare to assume that I can also place the versions between these in my project. But versions higher than 1.12.2 simply refuse to work on gradle4.0
  2. For reference, you no longer need to access the stripping map. There is a method IForgeBlock#getToolModifiedState that allows you to define what happens on a certain tool right click.
  3. Try removing the AT altogether and redoing those 4 steps. If it works, you probably tried to AT a field/method/constructor that causes issues. Do note the only ones you can AT safely are private, static, and final values.
  4. Was a noob mistake. The coordinates used by GLFW for cursor positioning are display pixels, whereas mc renders to a multiple. What worked was: double s = mc.getMainWindow().getGuiScaleFactor(); mc.currentScreen.mouseClicked(x/s, y/s, 0); // 0 is code for left button MinecraftForge.EVENT_BUS.post(new GuiScreenEvent.MouseClickedEvent.Pre(mc.currentScreen, x/s, y/s, 0)); // share event with any mouse handlers (optional) Hope this helps anyone doing something similar

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