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Showing content with the highest reputation on 04/08/21 in all areas

  1. I managed to find a solution. Instead of the above method i do this: private static final ResourceLocation MOLTEN_METAL_TEXTURE = new ResourceLocation("textures/block/lava_still.png"); private static final RenderType RENDER_TYPE = RenderType.getEntitySolid(MOLTEN_METAL_TEXTURE);
  2. DimensionTypes are dynamic since they are now data driven. This means that the associated data can only be accessed whenever a world is loaded. You can get access to this through MinecraftServer#registryAccess which gives you an instance of DynamicRegistries. There is a convenient method there for grabbing the registry called DynamicRegistries#dimensionTypes. Registry is an instance of Iterable on the value.

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