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Showing content with the highest reputation on 09/06/21 in Posts

  1. For just showing the player you could look at how the inventory does it, which it does in the renderEntityInInventory method in the InventoryScreen class (at least with offical mappings). This is the code for it, along with explanations on what I think all of the parameters mean This code is all untested however so I'm guessing you'll need a lot of other functions inside of the class, so here's just the entire thing [removed copy-pasted vanilla code] Hope this helps
  2. HI duck, I think you should be able to just render the player at the centre of the screen, and scale it according to the distance of the ray tracing. I have recently accomplished similar target, but in this case I'm doing the laser projection on the wall: Video The laser rotates, scales, and the alpha changes according to the position of the hit, which I think is probably easier than actually render the thing in the world. I might be wrong tho, I would also like to see if we have any other better solution.

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