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  1. you need to downgrade to Java 8 from Java 17 [15:08:58] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher 8.1.3+8.1.3+main-8.1.x.c94d18ec starting: java version 17.0.6 by Oracle Corporation Its using Java 17 after this it should be working!
    1 point
  2. Hello. I've made a custom mob with Geckolib, which works fine. However, I want this mob to grow dynamically as it ages, rather than just popping into its adult appearance like vanilla mobs. I've managed to get this working somewhat, but there are a few problems: The mob still grows when the singleplayer client is paused. The mob only grows if it's on screen; if it's, say, behind the player, then it will never grow. Now I know these issues are caused by putting the growth code in the render method in my mob's renderer, but I have no idea where else I should put it. After doing some research, I found I should be using the scale method, but as I'm using a GeckoLib renderer (GeoEntityRenderer<>), this method does not exist for me. If anyone has any ideas in how I could either work around this issue, or some other way of solving this, that would be great. Cheers!
    1 point
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