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Showing content with the highest reputation on 05/31/23 in all areas

  1. You can look at `SpyglassItem` to see how it's implemented, but it's limited by the use duration. Additionally, you would probably need to manage this with packets. You make a sound manager on the client that works similar to how bee sounds work (see `BeeSoundInstance` for more details there).
    1 point
  2. Sure, though you're going to need to use AttackEntityEvent or something similar to listen to when the player attacks an entity.
    1 point
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