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dandycarrot

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    I am new to moding and java and such do be patient

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  1. but perhaps is there a way you could have forge pull recipes into a single config file? that would definately be easier. again as with most of my comments i know it must be harder than it sounds but what im curious about is whether or not it is possible
  2. There is actually for most mods already a way to do that!!! All you have to do is go into the server side mod config folder and enable or disable any mod features you like or dont like. Then simply redistribute the config folder to all your end users and they will only see and be able to use recipes you selected. Granted it dosnt work for all recipes but perhaps this will help?
  3. I appologise for asking the imposible in that case, I do not pretend to understand java which is why I deffered to the infinately more talented people here to discover how possible it would be. As it now turns out that my suggested rout would require significant code I will seek out a different solution many thanks Dandycarrot P.S. If it ever turns out to be possible do let me know ok =D
  4. Perhaps what you want then is for a mod to tell forge it wants to use Ore x, then a second mod comes along saying it wants ore x and for forge to say ok you both want x, which of you uses it more, or which of you generates it better. and then for forge to disable one and keep the other?
  5. Hmm but what if - and humor me for a second here - you were able to create a hook to separate the configs for singleplayer and smp, that is to say completely disassociate the multiplayer configs from minecraft and instead change the serverside forge to broadcast the server config first upon connection. The config folder being only a couple kilobites would slow down your fist connection slightly but after that it would be a simple check function from the server. this i just realised would allow for map specific configs on the same instance if done correctly but would require a change to the naming logic for the config folder requiring it to be tied into the world saves instead of the rest of minecraft being tied into it. Besides i guess I'm wrong about this but i thought the config folder was created by forge and wasn't a function of minecraft vanilla. i apologise for the incredibly badly arranged thoughts in this post i am quite bad at writing.
  6. I assume then from what your saying that is a vanilla function of minecraft?
  7. I honestly have no idea how hard this would be as i fail hard at programing. Hell i cant even program a turtle... but i digress. If possible could you make it so server side configs override the client configs so that users do not have to be mailed the config folder in order to enjoy the settings the server recognises. For example i am running a Feed-The-Beast server but gregtech is considered annoying by my users, so i of course disable its functions in the config, however without a clientside config update they cant properly find the correct crafting recipes. As i say i have no knowledge of programing so if its not possible i don't mind, but it would certainly save the hassle of having to send 27+ emails every time i update configs. Thank you for taking time to read this, I do hope it made sense as i have a tendency to ramble and am normally quite bad with grammar and sentence structure.
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