Sure, it depends on how you design the system. You would most likely need to send a packet so the sound is properly synced or don't care about the currently running sound and start it when the player joins.
The event determines how the arm is rendered. You are rendering the arm at an offset, and the offset is applied when you swing your arm on top of the offset already for that animation. As such, it works exactly as you wrote it.
You would probably need to make an entire ticking sound instance handler that you can set at some position to play the sound while on and stop when off.
Well, features can only generate at most one chunk away from where they spawned. So, typically they are at most 16x16x256. Structures don't have this limitation. At a glance, it looked like your structure template fit into this, so that's why I recommended it.
It says you timed out, so you could use a mod like spark to profile your server during the time when the performance issues are happening so you can see the mods that are causing it.
The version you are using is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.
Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
Please confirm that version of java you are using is Java 17 by doing `java --version` in the terminal. If not, you need to download it or set it to be the executable used for the server.
Please provide the debug.log from the logs folder in your game directory via gist or pastebin. If that is not available, please provide the launcher logs instead.
The version you are using is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.
Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).