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ChampionAsh5357

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Everything posted by ChampionAsh5357

  1. Well what do you understand about it so far? I feel as though the class is more or less self explanatory because one or two particular lines, but I would prefer if you could provide your own understanding so I may add onto it as necessary.
  2. I mean, if the sound isn't in the mod itself, you can't expect anyone else to be able to hear it. You would need to register a sound event for it. You could work your way around it in numerous different capacities, but they would require the player to download the sound through another client, which is a security issue and will not be supported here. The best we can provide guidance on is only have it play for the specific client.
  3. Then supply a ParticleOptions? Specifically the type wanted by the particle type.
  4. Probably with a shader. Minecraft should already have one iirc called blur.
  5. You can probably look at any Projectile entity and figure it out if you don't know how to do the math.
  6. Well, you can look at how the snowball renders first (ThrownItemRenderer) to see how to get it to render facing the player. Then all you technically need to do is rotate it.
  7. Animation frame rendering can be lerped using the current tick data and the previous tick data. So, there's no 'not quite'. You can make an method and implement it like any other method in java.
  8. Did the pack work before the additions? If so, try adding the additions one by one to see which one causes the crash and then remove it.
  9. Just to make sure, did you configure anything in your ipv4 or ipv6 settings when I mentioned it? I want to make sure traffic is only from ipv4 in both directions or ipv6 in both directions. You should be able to disable ipv6 through your machine or router.
  10. In order to root out one of the more common issues, we'll need to see your hosts file. Here's the steps to getting this file. 1) Press the Win + R key on your keyboard. 2) Paste the following into the prompt that opens: notepad %windir%\system32\drivers\etc\hosts 3) Use Ctrl+A to select everything in the file, then Ctrl+C into the textbox to post to this thread.
  11. OptiFine doesn't support Forge 1.19.3, so don't use it.
  12. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
  13. I'm guessing one of the mods depends on kotlinforforge which you don't have installed.
  14. Then I would suggest learning Java. You can't make a mod for Minecraft: Java Edition without knowing Java after all. Core modding isn't supported on the forum. So, learn java, start by making a mod with Forge (or another mod loader if you desire), and then listen to an event to update the attribute value.
  15. As I mentioned, a gist would work as well since it has a 100mb limit, though you do need an account.
  16. I would look at the JukeboxBlock#dropRecording.
  17. The falling block only has logic for...falling. If you want it to do something else, you need to program the movement logic for it.
  18. Why not just use a whitelist that already exists in Vanilla?
  19. It seems that at least two mods are not performing thread-safe actions. I can't tell which one it is though.
  20. Most likely need to remove immersivefx then. It most likely is incompatible with some of the mods.
  21. It seems to be an IO exception. Does this happen when the resource pack is removed from the folder and the game is reloaded?
  22. Likely an issue with some compatibility between oculus and sodium. Additionally, this is an English only forum.
  23. It looks like some mod you have installed is not for your current version. Additionally, you don't need to sign up to create a pastebin.

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