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ChampionAsh5357

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Posts posted by ChampionAsh5357

  1. Generally, this would be the responsibility of the world carver, but there are ways to get around it. You could do something where you check if the entire placement area is within blocks and the opening to the cave is touching some other air block. In general though, you would need to program most of your logic from scratch since I don't believe Minecraft does anything like this itself. The closest I can recommend as an example would probably be the GeodeFeature, though I don't think that's gonna get you anywhere to close to what you would need.

  2. 9 hours ago, ExterrMatt said:

    Hey guys, I'm trying to make a custom mob that can wear armor just like the player or zombies or other humanoid mobs. My mob has a differently shaped body than those other mobs but it's head is the same size so i'd be content with just knowing how to make helmets visible, the other pieces would be a nice bonus though! If anyone can point me in the right direction i'd appreciate it.

    Look at how HumanoidArmorLayer does it and how that's applied to the mob. If you want to copy it for the other parts, you can either play around with the model itself or recreate all the texture to apply on top of yours.

  3. In order to root out one of the more common issues, we'll need to see your hosts file.

    Here's the steps to getting this file.

    1) Press the Win + R key on your keyboard.

    2) Paste the following into the prompt that opens: 'notepad %windir%\system32\drivers\etc\hosts'

    3) Use Ctrl+A to select everything in the file, then Ctrl+C into the textbox to post to this thread.

  4. 10 hours ago, badkraft said:

    No...not insulted at all. No one knows who I am or what I do. No worries. I do wish there was better Forge documentation, though.

    First, recipes are a vanilla system. The best thing to do is look at how vanilla does it in the source code and replicate it, replacing any necessary steps with their Forge wrapped counterpart (registries, itemstack result, etc.)

    Additionally, there is some documentation on the custom recipe process; however, it is community generated. If you choose to complain about the Forge documentation, please provide information on where it is lacking on an issue on the repo. I will be happy to address those concerns since I've put myself in the position to be responsible for it.

  5. Hmm, maybe you should just copy what the EnderpearlItem does since you seem to be more or less doing the same thing. You can pass in the player in that case since the method is called on both sides.

    As for the sound not playing, how are you defining your sound? Do you have the sounds.json set up? Is your sound in the sounds folder?

  6. 57 minutes ago, 5ome0ne said:

    i changed everything and now i'm at 1.16.5 version and now i'm having the same problem but with better foliage :

    I won't lock your thread since it was original for a supported version, but:

    The version you are using is no longer supported on this forum.

    Please update to a modern version of Minecraft to receive support.

    Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).

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