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Posts posted by ChampionAsh5357
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If you haven't been testing with a new world each time, I would recommend doing so. Otherwise, it seems like there is a bunch of mod compatibility issues (e.g. waila, etc.) with some classes in certain mods not being found or located. You should also make sure there are no client-only mods on the server as well.
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There seems to be a crash with flywheel and something else; could be mod or with your graphics drivers since I'm pretty sure there are some newer versions of the AMD drivers that do not work properly with Forge and mods.
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You seem to be missing JEI, or a compatible version of JEI.
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Most likely similar to
Remove all the client side mods from the server.
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Most likely similar to
Remove all the client side mods from the server.
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There is most likely something conflicting with oculus, so you could try to remove it or figure out which mod is incompatible.
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We are not Fabric; ask wherever they provide support.
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9 hours ago, ExterrMatt said:
Hey guys, I'm trying to make a custom mob that can wear armor just like the player or zombies or other humanoid mobs. My mob has a differently shaped body than those other mobs but it's head is the same size so i'd be content with just knowing how to make helmets visible, the other pieces would be a nice bonus though! If anyone can point me in the right direction i'd appreciate it.
Look at how HumanoidArmorLayer does it and how that's applied to the mob. If you want to copy it for the other parts, you can either play around with the model itself or recreate all the texture to apply on top of yours.
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I don't think that's an actual error, but if you want to try and fix it, you can invalidate your cache and download minecraft and its dependencies again such that it pulls the data with those files.
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This is a question for the mixin discord; however, you should have read the docs first since it literally goes over scenarios like this.
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Listen to CustomizeGuiOverlayEvent$BossEventProgress on the Forge bus, cancel the event, and render your own boss bar. You are given the necessary event information to do so.
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In order to root out one of the more common issues, we'll need to see your hosts file.
Here's the steps to getting this file.
1) Press the Win + R key on your keyboard.
2) Paste the following into the prompt that opens: 'notepad %windir%\system32\drivers\etc\hosts'
3) Use Ctrl+A to select everything in the file, then Ctrl+C into the textbox to post to this thread.
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Is it the same debug.log? If not, please post it again.
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The version you are using is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.
Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
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The version you are using is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.
Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
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8 hours ago, EveryBlu said:
Then how did Better Combat, Combat Roll, etc, use Player Animator on 1.19.2?
I don't know, I'm looking at the mod compatibility list they specified on curseforge. You might just want to ask the author of the mod. You could also provide the debug.log of the crash as well to see if it's a separate issue on how you're implementing it.
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The version you are using is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.
Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
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10 hours ago, badkraft said:
No...not insulted at all. No one knows who I am or what I do. No worries. I do wish there was better Forge documentation, though.
First, recipes are a vanilla system. The best thing to do is look at how vanilla does it in the source code and replicate it, replacing any necessary steps with their Forge wrapped counterpart (registries, itemstack result, etc.)
Additionally, there is some documentation on the custom recipe process; however, it is community generated. If you choose to complain about the Forge documentation, please provide information on where it is lacking on an issue on the repo. I will be happy to address those concerns since I've put myself in the position to be responsible for it.
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Please provide the debug.log from the logs folder in your game directory.
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Hmm, maybe you should just copy what the EnderpearlItem does since you seem to be more or less doing the same thing. You can pass in the player in that case since the method is called on both sides.
As for the sound not playing, how are you defining your sound? Do you have the sounds.json set up? Is your sound in the sounds folder?
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16 hours ago, DJLas3r said:
Could you send me a link or a tutorial of that concept, I'm not really understanding, sorry.
The FCW has something on dependencies. Then, you just need to learn groovy/kotlin to loop through all the files in a given folder.
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Hmm, the mod in question is still not showing up; however, it does seem like you are using an outdated version of rubidium_extras, so you probably need to update that to the 1.19.2 version.
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57 minutes ago, 5ome0ne said:
i changed everything and now i'm at 1.16.5 version and now i'm having the same problem but with better foliage :
I won't lock your thread since it was original for a supported version, but:
The version you are using is no longer supported on this forum.
Please update to a modern version of Minecraft to receive support.
Currently supported versions are 1.19.3 (Latest), 1.19.2, and 1.18.2 (LTS).
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You need to make the texture file size, not the gui inside the texture, 256x256 as that is what the blit method assumes the file size is. You can accomplish this by adding nothing in the associated space.
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[1.19.2] Align Jigsaw structure to hill walls
in Modder Support
Posted
Generally, this would be the responsibility of the world carver, but there are ways to get around it. You could do something where you check if the entire placement area is within blocks and the opening to the cave is touching some other air block. In general though, you would need to program most of your logic from scratch since I don't believe Minecraft does anything like this itself. The closest I can recommend as an example would probably be the GeodeFeature, though I don't think that's gonna get you anywhere to close to what you would need.