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ChampionAsh5357

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Everything posted by ChampionAsh5357

  1. Probably not that complicated since all you would need to do is hook into an event and then send the data somewhere. Though, that information is now encrypted with the public/private key of the user, so it may require some additional work.
  2. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  3. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  4. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  5. Provide the debug.log within your logs folder wherever you set the game directory to (default .minecraft).
  6. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  7. As a piece of advice though, you can try setting the `fml.earlyprogresswindow` setting to false.
  8. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  9. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  10. ModelEvent$RegisterGeometryLoaders is on the mod event bus as the event says on its javadocs. Do not copy-paste the raw loader. The reason why I mentioned using the composite loader is because it does something similar to what you want but requires you to thing about what to implement. You read it into an unbaked geometry and then bake it into a model after everything has been loaded. You should not be able to access the geometry from the item class. If you want to provide overrides depending on the stack, you need to provide your own custom ItemOverrides to and specifying that for this stack use this model.
  11. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  12. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  13. `CompositeModel$Loader`, the builder is used to make the baked model from quads, which can be obtained from other baked models. It's just a key that points to the name you registered the loader under. There is currently no actual documentation on this yet. { "loader": "modid:loader_name", // ... Rest of the model json }
  14. You'll need to register it with `ModelEvent$RegisterGeometryLoaders` if you haven't already, which will register your loader with the name `modid:name`. Then you supply that within the main model of your item with the `loader` key.
  15. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  16. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  17. You need to provide the entire debug.log because this report does not indicate anything is wrong. Staying on a screen for a long period of time could mean a lot of things, the most likely one being some of the mods require a large amount of resources. Additionally, some of the mods seem to be for different minor versions for 1.19. While vanilla 1.19 hasn't changed that much, Forge 1.19 has change quite a bit, so there may be some hidden incompatibilities there.
  18. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  19. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  20. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  21. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  22. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  23. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  24. The version you are using is no longer supported on this forum. Please update to a modern version of Minecraft to receive support. Currently supported versions are 1.19.2 (Latest) and 1.18.2 (LTS).
  25. Provide a debug.log? Adding mods to a map is just as simple as loading the map, unless the map is doing something ridiculously resource heavy that prevents anything from loading.
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