Hello! I have been making a minecraft mod and I got stuck when trying to figure out how to spawn structures. I think I have the code for the structure right but I cant figure out how to get it to spawn.
Here is the code for my structure:
package structure.gen;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPlanks;
import net.minecraft.block.BlockTallGrass;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkGenerator;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenerator;
import net.minecraftforge.fml.common.IWorldGenerator;
public class Castle extends WorldGenerator implements IWorldGenerator{
public Castle() {
}
public Castle(boolean b, int u, int i, int a, Boolean f){
super(b);
}
private void generate(World worldIn, BlockPos add, IBlockState withProperty) {
// TODO Auto-generated method stub
}
public boolean generate(World worldIn, BlockPos bp, Block block) {
//Change k, i, or j to offset the structure
int k = 0;
int i = 0;
int j = 0;
this.generate(worldIn, bp.add(i + 0, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 0, k + 11), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 0, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 0, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 0, j + 0, k + 14), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 0, j + 0, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 1, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 2, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 0, j + 11, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 1), Blocks.CHEST);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 11), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 1, j + 0, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 1, j + 0, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 0, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 1, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 2, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 7), Blocks.NETHERRACK);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 8), Blocks.NETHERRACK);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 7), Blocks.FIRE);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 8), Blocks.FIRE);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 1, j + 11, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 0, k + 15), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 2, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 1, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 2, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 7), Blocks.NETHERRACK);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 8), Blocks.NETHERRACK);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 7), Blocks.FIRE);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 8), Blocks.FIRE);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 2, j + 11, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 0, k + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 3, j + 0, k + 11), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 3, j + 0, k + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 3, j + 0, k + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 3, j + 0, k + 14), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 3, j + 0, k + 15), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 3, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 1, k + 15), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 13), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 14), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 2, k + 15), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 11), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 12), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 13), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 10), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 11), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 9), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 10), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 3, j + 11, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 4, j + 0, k + 11), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 4, j + 0, k + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 4, j + 0, k + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 4, j + 0, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 0, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 1, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 2, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 4, j + 11, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 0, k + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 5, j + 0, k + 11), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 5, j + 0, k + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 5, j + 0, k + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 5, j + 0, k + 14), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 5, j + 0, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 1, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 2, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 5, j + 11, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 10), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 6, j + 0, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 0, k + 12), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 6, j + 0, k + 13), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 6, j + 0, k + 14), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 6, j + 0, k + 15), (IBlockState)Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, BlockPlanks.EnumType.OAK));
this.generate(worldIn, bp.add(i + 6, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 1, k + 15), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 13), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 14), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 2, k + 15), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 11), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 12), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 13), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 10), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 11), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 9), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 10), Blocks.OAK_FENCE);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 6, j + 11, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 7, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 7, j + 0, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 0, k + 15), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 7, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 1, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 2, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 7), Blocks.NETHERRACK);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 8), Blocks.NETHERRACK);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 7), Blocks.FIRE);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 8), Blocks.FIRE);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 7, j + 11, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 8), Blocks.CHEST);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 11), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 8, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 8, j + 0, k + 13), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 8, j + 0, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 0, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 1, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 2, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 7), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 8), Blocks.COBBLESTONE);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 7), Blocks.NETHERRACK);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 8), Blocks.NETHERRACK);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 7), Blocks.FIRE);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 8), Blocks.FIRE);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 8, j + 11, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 12), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 9, j + 0, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 0, k + 14), (IBlockState)Blocks.TALLGRASS.getDefaultState().withProperty(BlockTallGrass.TYPE, BlockTallGrass.EnumType.GRASS));
this.generate(worldIn, bp.add(i + 9, j + 0, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 1, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 2, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 3, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 4, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 0), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 1), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 2), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 3), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 4), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 5), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 5, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 6, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 7, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 8, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 6), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 9), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 9, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 7), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 8), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 10, k + 15), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 0), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 1), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 2), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 3), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 4), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 5), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 6), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 7), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 8), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 9), Blocks.STONEBRICK);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 10), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 11), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 12), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 13), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 14), Blocks.AIR);
this.generate(worldIn, bp.add(i + 9, j + 11, k + 15), Blocks.AIR);
return true;
}
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,IChunkProvider chunkProvider) {
}
@Override
public boolean generate(World worldIn, Random rand, BlockPos position) {
return false;
}
}
I don't know where to go from here. Any help is appreciated, Thanks!