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Daring Do

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Everything posted by Daring Do

  1. Ah, okay. Set one up, then. I assumed it was probably somewhat similar to HTML, but I suppose not. Though I might just be thinking of a line break... anyways, running in debug with the breakpoint set at that line. And pressing f5 crashes the game. And completely alters my workspace, apparently.
  2. I'm betting I did it wrong, but eh. And also, I noticed I forgot to register the render for the armor in the ModArmor class, but no, that wasn't it either, if you were thinking it might have been. (I'm still rather new to coding in general, so yeah... mostly been following tutorials and frankensteining most of the code I get, building my understanding that way, which works well enough for me, until I hit a roadblock like this :/)
  3. Attempted that, and Ecplise denied it, saying it was a syntax error and to delete it, with not optional fixes.
  4. Only code that had mention to leather armor: Changed to have a custom armor type.
  5. Nope. It just does this: Nothing =/
  6. I'm trying to add in the explosive slave collar as an item in game, however I can't get it to show on the player model properly. Removing it from the ClientProxy makes it invisible, but leaving it in there, it shows as a glowing Steve head with a leather helmet. How it's supposed to look: How it actually looks when in the ClientProxy: And my code that has any mention of the item and/or model: Honestly, I wish I could've used JSON files for this. It would've been much easier... and knowing me, it's likely a super small piece in the code I've been unable to spot, due to how miniscule it is. But I've looked over the code 20 times at this point, and I'm running thin on ideas. So if anyone has any ideas on how to make it show up as it's supposed to, I'm listening.

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