Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Cadiboo

Members
  • Posts

    3624
  • Joined

  • Last visited

  • Days Won

    58

Everything posted by Cadiboo

  1. The only problem that I can see with this thread is that you have the wrong Java version. The only problem that I can see with the other thread is that they have the wrong Java version. If I were you I would read the other thread completely and see if it fixes your issue. I could be wrong but I'm pretty sure that I'm not.
  2. Delete both jdk-9.0.4.jdk and jdk1.8.0_161.jdk only jdk1.8.0_151.jdk should be in that folder
  3. ... the reason I sent you to that post is because It has a link to that JDK
  4. downgrade to jdk 1.8.0_151 see this post for instructions Minecraft Forge Server wont start when trying to add ram(MAC)
  5. please list all files inside your /Library/Java/JavaVirtualMachines/ directory you can get to this directory with Command+Shift+G then paste in "/Library/Java/JavaVirtualMachines/"
  6. I dont believe you need the Development kit, but I've always downloaded it just to be safe (it includes normal java in it) and its worked fine How to change it: It could be complicated, you should be able to change it with commands but that didn't work for me (MacBook Pro 2013) so I deleted java completely then installed the right java Java 8u151: http://www.oracle.com/technetwork/java/javase/downloads/java-archive-javase8-2177648.html MAKE SURE you download 8u151 not 8u152 (8u151 is the second release from the to, and the 3rd item from the top)
  7. That crash log tells me that there was an error... and exactly nothing else. What mods are you running on the sever (if none tell me none)? Are you able to run a normal minecraft server on your computer? What tutorial did you follow? What is inside your Start.command file What version is your Java?
  8. Did you maybe update your java? your java version needs to be java 8u151 Please also post all relevant logs
  9. Most modders use common proxies and almost all tutorials use them. He should however read the docs https://mcforge.readthedocs.io/en/latest/concepts/sides/#sidedproxy http://jabelarminecraft.blogspot.com.au/p/minecraft-modding-organizing-your-proxy.html?m=1
  10. Agreed, look at his code though. I think that you should probably save that revelation for another day
  11. move ClientProxy and CommonProxy to two separate files then reference them properly
  12. So, My en_us.lang file isn't being loaded, and I've tried everything before coming here. I'm not getting any errors from forge. I've got everything right in my pack.mcmeta. This issue is for this mod only, another mod in a different folder is working perfectly. The file is working perfectly when I put it into the other mod's folder. What I've tried. - Probably every combination of "tile", my blocks name and "name". - Changing my pack format to 2 and renaming the file en_US.lang en_us.lang File Path: /Users/_username_/Modding/wiptech/src/main/resources/assets/wiptech/lang/en_us.lang en_us.lang Contents Screenshots proving (hopefully) that I'm not doing anything wrong
  13. Good Luck! That might not be that hard to do, if its only a very simple launcher (I'm thinking command line script simple). You might have to deobfuscate Forge's code to see how they launch it in the Dev workspace environment. Because ATL forces modpack updates
  14. So your just trying to keep your mods always up to date?
  15. The way I understand this is that you are trying to circumvent Minecraft's login system. Correct me if I'm wrong. To answer your question - look at how forge does it. something like this Running with arguments: [--userProperties, {}, --assetsDir, /Users/_username_/.gradle/caches/minecraft/assets, --assetIndex, 1.12, --accessToken{REDACTED}, --version, 1.12.2, --tweakClass, net.minecraftforge.fml.common.launcher.FMLTweaker, --tweakClass, net.minecraftforge.gradle.tweakers.CoremodTweaker] but you would have to look much more deeply into it. I'd say just create a modpack on ATL or similar. Also its pretty much illegal to play a game without buying it which is what your trying to do TL;DR Get everyone who's playing to buy an account
  16. I'm currently trying to use @SubscribeEvent - RegistryEvent.Register<IRecipe> event to create and register my recipes instead of using JSON, allowing my registration to take place in a minimal amount of files and make my registration much more ordered. My problem is that I don't understand the system and even though I've looked at the docs, other peoples problems, examples (Choonster's TestMod3, ShadowsOfFire's approach to the problem), I still don't understand how to create a list of Recipes each created with a list of Ingredients to event.getRegistry().registerAll(ModRecipes.RECIPES); My classes if it helps: RegistryEventHandler.java ModRecipes.java Any Help appreciated, even if its just something like "read the docs again" I've also redone my mod structure completely (in the same style as TwilightForrest, TestMod3 & this post) if anyone thinks it could be that
  17. onPlayerStoppedUsing() onUsingTick() onPlayerStartedUsing() and others in package net.minecraft.item;
  18. I have no idea what I was doing wrong, but after redoing my registration in the style of CJ Minecrafts 1.12-1.13 entity registering tutorial everything works perfectly.
  19. Just name your mod after you, not a website that doesn't belong to you/exist Name it something like bedrockbreaker.rtap
  20. I'd say look at the vanilla implementation of rain/snow etc and how its applied to biomes. Try and find some other peoples code that does similar things (theres a couple mods in FTB that have custom weather, don't know which ones though)
×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.