
Posts posted by Cadiboo
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Edited by Cadiboo
58 minutes ago, V0idWa1k3r said:Show your command line input for running the deobfuscator, please.
java -jar ./simpledeobf-0.6.jar --input /Users/Cadiboo/Developer/Modding/forge-2729/run/mods/OptiFine_1.12.2_HD_U_E2_MOD.jar --output /Users/Cadiboo/Developer/Modding/forge-2729/run/mods/OptiFine_1.12.2_HD_U_E2_MOD-dev.jar --mapFile /Users/Cadiboo/.gradle/caches/minecraft/de/oceanlabs/mcp/mcp_snapshot/20171003/1.12.2/srgs/notch-mcp.srg --ref /Users/Cadiboo/.gradle/caches/minecraft/net/minecraft/minecraft/1.12.2/minecraft-1.12.2.jar --forcePublic --xdeltaPrefix="patch/" --xdeltaPostfix=".xdelta"
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1 hour ago, V0idWa1k3r said:
Well, you can see how vanilla did their furnace at TileEntityFurnace. Just don't use IInventory like it does, use capabilities.
Also don't use the keepInventory hack
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1 hour ago, shutdoor said:
Does anyone know any good guides, or videos to see how to create a custom furnace from ground up?
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Posted ·
Edited by Cadiboo
Does anyone know how I would get a dev copy of Optifine into my workspace? I can get a partially working version by using https://github.com/OpenCubicChunks/OptiFineDevTweaker, however I want to be able to use the Optifine classes, and those classes have references to the obfuscated class names, which makes my code uncompilable.
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Edited by Cadiboo
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7 minutes ago, _technostar_ said:
I also have the problem with http://files.minecraftforge.net/maven/net/minecraftforge/gradle/ForgeGradle/2.3-SNAPSHOT/ForgeGradle-2.3-20180601.071940-30.jar
It also gives a wrong Content-Length - in fact the same as mentioned above.
When downloading the file via browser it aborts too, but the file can be renamed and actually seems to be valid.
I guess this can easily fixed be restarting/repairing nginx, but if not, where does gradle save those files ?
Can it be tricked by placing these downloads in a specific local directory ?
Don't hijack someone else's thread, start a new thread. It might not be the same problem
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4 hours ago, Ghost20000 said:
Wait, I'm confused. Why do I need to set the unlocalized name to the registry name?
What else would you set it to? the unlocalised name is used for translation. It makes pretty much no sense not to use the registry name. You might want to take a look at https://github.com/Cadiboo/Example-Mod, It's a base workspace that you can just download and start modding in. Here's an excerpt from the README of the repository.
Modding with Minecraft Forge is pretty simple, but it has quite a few conventions & pre-requisites that are unique to it and are actually pretty important and vital to having your mod work properly. I’ve been Modding for a little while, and have been programming & coding for a few years now so I’ve put together an Example Mod to help new modders start Modding (in the correct way, using the right conventions etc) as fast as possible, with as little hassle as possible and with as few problems as possible.
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Finished both the coremod and NoCubes (for the moment)
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How to fix a rendered banner to orient itself in the dragons's body
in Modder Support
Post your code as a GitHub repository. Your going to need some GLStatemanager.rotate s (& translates probably).
Your going to want to rotate based on the entities yaw