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dect81

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Everything posted by dect81

  1. If i understood you right you want to hook up separate modproject to Forge. Awesome guide was right here linked from wiki https://www.youtube.com/watch?v=u2sIWkIRmkk P1 https://www.youtube.com/watch?v=wwvhXQs0ozs P2
  2. Hey there! Can anybody help me with getting metadata for blocks in 1.5.1 All what i got - is different icons in inventory of blocks sub-id, but i allways get default block with no meta texture when placing it. Here is my block code package pyani.spellblock; import java.util.ArrayList; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import cpw.mods.fml.relauncher.*; public class BlockBricked extends Block { protected Icon[] icon = new Icon[2]; public BlockBricked(int ID, Material material) {super(ID, material);} /**Adds the texture from the directory stated**/ @Override public void registerIcons(IconRegister iconRegister) { icon[0] = iconRegister.registerIcon("spellblock:Bricks"); icon[1] = iconRegister.registerIcon("spellblock:Bricks2"); } @Override public int damageDropped(int meta){ return meta; } @SideOnly(Side.CLIENT) public Icon getBlockTextureFromSideAndMetadata(int side, int meta) { return icon[meta]; } @SideOnly(Side.CLIENT) public void getSubBlocks(int unknown, CreativeTabs tab, List subItems) { for (int ix = 0; ix < 2; ix++) { subItems.add(new ItemStack(this, 1, ix)); } } }
  3. bump... i really need to make block(better vanilla wab) causing damage to players... someone, help
  4. well i actually mean damage like... reducing health of player, like cacti or lava. the problem is Block.web.* function understand only setSomething command
  5. Hi there. I want to modify spider web to make it damage when players touch it. Help me with property of damage, i could not find it anywhere!
  6. Just did it, nothing happened. Also tried to use forge/eclipse workspace directly - same story
  7. After doing all strictly by guide(all by guide), my eclipse screw me with forge-mcp sources, showing ****. cannot be resolved to a type(where ***- any kind of method see screen) errors to every method in game. Here is a screenshot under spoiler The point is that it is still recompiling the client and successfully run it, but anyway, a cannot use eclipse and mcp the way as it described in wiki. Can anybody tell, what am i doing wrong?

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