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Cesar Codes

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  • Content Count

    23
  • Joined

    January 8, 2018
  • Last visited

    July 13, 2019

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About Cesar Codes

  • Rank
    Tree Puncher

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  1. Cesar Codes started following Modder Support July 13, 2019
  2. Cesar Codes Cesar Codes changed their profile photo February 13, 2019
  3. Cesar Codes

    Block texture changing depending on vision?

    Cesar Codes replied to Cesar Codes's topic in Modder Support

    Thank You.
    • July 27, 2018
    • 8 replies
  4. Cesar Codes

    Block texture changing depending on vision?

    Cesar Codes replied to Cesar Codes's topic in Modder Support

    Well, I didn't start my modding yet, but I'll send a qCraft video, showing the feature that I want to make (it's an official mod showcase): It depends on which direction you are looking at the block. For example: I have a block, that, viewing it from south, it's a diamond block, but viewing it from north, it's a dirt block.
    • July 27, 2018
    • 8 replies
  5. Cesar Codes started following [1.10.2] Using an item as a button, Block texture changing depending on vision?, What editor should I use? IDEA or Eclipse? and and 3 others July 27, 2018
  6. Cesar Codes

    Block texture changing depending on vision?

    Cesar Codes posted a topic in Modder Support

    Well, I want to replicate the block that changes texture depending on your vision, in the mod qCraft. I'm planning on making a mod called Qubit, or a successor to qCraft, which introduces more sci-fi stuff, and some texture changes. (Please tell me if a mod named Qubit already exists)
    • July 27, 2018
    • 8 replies
  7. Cesar Codes

    What editor should I use? IDEA or Eclipse?

    Cesar Codes replied to Cesar Codes's topic in General Discussion

    Thank you.
    • July 15, 2018
    • 2 replies
  8. Cesar Codes

    What editor should I use? IDEA or Eclipse?

    Cesar Codes posted a topic in General Discussion

    Well, I use eclipse for most of my work, but I am planning on changing. Is IDEA reccommended to Minecraft Modding, or I should stay with Eclipse?
    • July 15, 2018
    • 2 replies
  9. Cesar Codes

    [1.12.2] RevoCraft - Work in Progress

    Cesar Codes posted a topic in Mods

    Well, this mod is still very small, bot you can already download it through curseforge, in its early alpha stage. Right now, it has: - 12 ingots - 1 block Link to the mod: https://minecraft.curseforge.com/projects/revocraft There's a pre release version, that it really doesn't add anything at all. It was for testing. Here's the video of this version (PR1): https://www.youtube.com/watch?v=8iQh7aUu37w Basic stuff, but I already have plans for something bigger, so, wait until the next update comes! This topic can be edited as this mod updates.
    • May 16, 2018
  10. Cesar Codes

    Java 9

    Cesar Codes posted a topic in General Discussion

    Well, I'm thinking about Java. Java 8 is getting very old and I'm planning on switching it to Java 9/10. Will there be anything different between Java 8 and 9/10? Edit: This topic is saying about that Java 9/10/11 compatibility, but I don't need to worry about this right now. There's a lot of time remaining... Now someone can close this topic.
    • May 6, 2018
    • 3 replies
  11. Cesar Codes

    [1.10.2] Block with different side textures

    Cesar Codes replied to Cesar Codes's topic in Modder Support

    I didn't find the crafting table .json file. Where is it?
    • February 21, 2018
    • 3 replies
  12. Cesar Codes

    [1.10.2] Block with different side textures

    Cesar Codes posted a topic in Modder Support

    So, I'm making a machine for my mod, but I need to add different textures for the sides, top and bottom. How do I do that? I will take a look at the crafting table's code, but I need people's help. Edit: Nevermind, I already know the multi-texture block model. Noth the only thing I want to know is if I need some extra code to make the multi-texture work.
    • February 21, 2018
    • 3 replies
  13. Cesar Codes

    [1.10.2] Making a mod "compatibility"

    Cesar Codes replied to Cesar Codes's topic in Modder Support

    But how can I hide some items depending of which mod I use?
    • February 14, 2018
    • 3 replies
  14. Cesar Codes

    [1.10.2] Making a mod "compatibility"

    Cesar Codes posted a topic in Modder Support

    So, I want to make a library mod, but I don't know how to add the correct items to each mod. One day, I tried using a if() code (using the mod checker class) and my game creashes. I don't know if there is a way of detecting a mod and adding certain items into the game depending of which mod I put into the game (For example, I put botania and it adds some crystals and things, but when I put EnderIO it doesn't add these items, but it adds some capacitors and machines, but if I put the two mods, it will add the botania and enderIO items).
    • February 14, 2018
    • 3 replies
  15. Cesar Codes

    [1.10.2] Using an item as a button

    Cesar Codes posted a topic in Modder Support

    For the interface (the book GUI with buttons), I will need a way to turn an item as a button. How can I do that?
    • February 9, 2018
    • 1 reply
  16. Cesar Codes

    [Making a better tutorial. Delete this thread.]

    Cesar Codes replied to Cesar Codes's topic in User Submitted Tutorials

    I did some small edits, now, what's wrong with this "bad tutorial"?[ Sorry for saying like that... i was a little nervous
    • February 8, 2018
    • 13 replies
  17. Cesar Codes

    [Making a better tutorial. Delete this thread.]

    Cesar Codes replied to Cesar Codes's topic in User Submitted Tutorials

    Why? Post your project on GitHub. There I can find any mistakes me, or you made in the code.
    • February 8, 2018
    • 13 replies
  18. Cesar Codes

    [Making a better tutorial. Delete this thread.]

    Cesar Codes replied to Cesar Codes's topic in User Submitted Tutorials

    Sorry for the mistakes, but what are them? '-'
    • January 30, 2018
    • 13 replies
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