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Cesar Codes

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About Cesar Codes

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    Tree Puncher

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  1. Well, I didn't start my modding yet, but I'll send a qCraft video, showing the feature that I want to make (it's an official mod showcase): It depends on which direction you are looking at the block. For example: I have a block, that, viewing it from south, it's a diamond block, but viewing it from north, it's a dirt block.
  2. Well, I want to replicate the block that changes texture depending on your vision, in the mod qCraft. I'm planning on making a mod called Qubit, or a successor to qCraft, which introduces more sci-fi stuff, and some texture changes. (Please tell me if a mod named Qubit already exists)
  3. Well, I use eclipse for most of my work, but I am planning on changing. Is IDEA reccommended to Minecraft Modding, or I should stay with Eclipse?
  4. Well, this mod is still very small, bot you can already download it through curseforge, in its early alpha stage. Right now, it has: - 12 ingots - 1 block Link to the mod: https://minecraft.curseforge.com/projects/revocraft There's a pre release version, that it really doesn't add anything at all. It was for testing. Here's the video of this version (PR1): https://www.youtube.com/watch?v=8iQh7aUu37w Basic stuff, but I already have plans for something bigger, so, wait until the next update comes! This topic can be edited as this mod update
  5. Well, I'm thinking about Java. Java 8 is getting very old and I'm planning on switching it to Java 9/10. Will there be anything different between Java 8 and 9/10? Edit: This topic is saying about that Java 9/10/11 compatibility, but I don't need to worry about this right now. There's a lot of time remaining... Now someone can close this topic.
  6. I didn't find the crafting table .json file. Where is it?
  7. So, I'm making a machine for my mod, but I need to add different textures for the sides, top and bottom. How do I do that? I will take a look at the crafting table's code, but I need people's help. Edit: Nevermind, I already know the multi-texture block model. Noth the only thing I want to know is if I need some extra code to make the multi-texture work.
  8. But how can I hide some items depending of which mod I use?
  9. So, I want to make a library mod, but I don't know how to add the correct items to each mod. One day, I tried using a if() code (using the mod checker class) and my game creashes. I don't know if there is a way of detecting a mod and adding certain items into the game depending of which mod I put into the game (For example, I put botania and it adds some crystals and things, but when I put EnderIO it doesn't add these items, but it adds some capacitors and machines, but if I put the two mods, it will add the botania and enderIO items).
  10. For the interface (the book GUI with buttons), I will need a way to turn an item as a button. How can I do that?
  11. I did some small edits, now, what's wrong with this "bad tutorial"?[ Sorry for saying like that... i was a little nervous
  12. Why? Post your project on GitHub. There I can find any mistakes me, or you made in the code.
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