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Any suggestions for a modder getting back to moding?
Nice we finally have almost up-to-date docs. Was so use to the docs being maintained but us modders on the old wiki. (I stopped modding forge back at the 1.8 update.)
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Any suggestions for a modder getting back to moding?
So I have took a long break from Forge modding. (Only modding I have done is some cheaty MCP based editing for some investigations) And I have mostly been writing Bukkit Plugins lately. (Which is nothing like real modding) Any suggestions for getting back to modding? (Tutorials, Guides, Reading on what changed?)
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The New Forums
Yeah thats a bit crazy.
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So I am going back to Modding.
Okay so just disregard them for now.
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So I am going back to Modding.
I know. That is how it was on 1.8 and before. In 1.10 there are new events that have been added to Quote Should I not care about those at all? Also from the release post.
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So I am going back to Modding.
How? I don't think you can control when events are fired... (No way to delay it till after preInit) Like if i had a json that defined what blocks to enable I would have to do that logic in the Event that you "Should" register blocks in. Or should I disregard those and use the old way of doing it?
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So I am going back to Modding.
So basically mod capability is currently harder then back in 1.8/1.7/1.6/1.5. And I will have to do all my file reading and stuff in the registry calls instead of preInit.... Seems really bad... (I am working on a Mod that will load MC:PE add-ons)
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So I am going back to Modding.
Why are they fired before preInit? Is preInit no longer where you should check like if other mods your compatable with are loaded or get config info? This is getting more confusing as I learn more.
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So I am going back to Modding.
I found the commit from when it was added. Looks neat. https://github.com/MinecraftForge/MinecraftForge/commit/7a843760444f99743dc07cdc99cf364f23398e74
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So I am going back to Modding.
Okay also in the latest release notes I saw there where some new life cycle events added. (Or something like that) Any idea what that is/ they are?
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So I am going back to Modding.
I am going to start modding again. I did some modding with forge back in 1.8. Anything I should know that changed between then and now?
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[Solved][1.8] Am I missing the Obvious?
Well to start off that should crash. Because there are imports that don't exist. So yeah. There is the first problem.
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[1.8] Meta Data blocks. (Like wool.)
Well to start I am just going to copy the whole class and start messing with it.. But does anyone already know how to do this?
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[1.8] Meta Data blocks. (Like wool.)
Thanks. I am going to take a look at that.
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[1.8] Meta Data blocks. (Like wool.)
I understand that we use the block state system to store properties and still have the 4-bit limit. But how do we make metadata blocks anyways now. I have looked a the dirt block and will try and get it workimg based off that but if anyone could at least give me a tip onchow i would be every thank full.
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