Hello there! In minecraft 1.12.2 I was able to use ModelLoader.setCustomStateMapper(args) to ignore some of properties that I need in block, but I don't want to have in my json file. How can I achieve the same effect in newer minecraft versions like 1.15.1? Greetings!
Ahhh I forgot about this XD No, you must override two iterable functions, just check in the model class that your model is extending what are their names.
ZombieModel for e.g. extends BipedModel which has these two iterables:
It also depends on your actual mappings, but the point is you need to find these two iterables.
Hello there! I am here to ask how can I move certain cube (ModelRenderer) in x,y,z axis? In previous minecraft versions I was able to operate offsets of every part of the model, now these things are gone.
Greetings, Krevik!
Hmmm are you sure you're talking about BiomeProviderType? Cause nothing that you're telling me is... true?
BiomeProviderType:
1. Class is not abstract
2. It has a private constructor with some arguments
3. Cannot extend it as it's constructor is private
Well you basically gave us your crash reason
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Tinkers' Compendium (tinkerscompendium)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/texture/TextureMap
Crash reason:
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/texture/TextureMap
Mod that is causing the crash:
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Tinkers' Compendium (tinkerscompendium)
Ahhh and btw. this is modder support not ... another support. Andddd 1.12.2 is outdated actually so you won't get any help here.
Hey there. I am having problem with adding loot to chests in my structure. Structure is built using jigsaw pieces just like vanilla villages. However I cannot find a word about placing loot in the chests. Does anyone know how to do it? / Where to find the code about populating vanilla villages chests?