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About H_SerhatY

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    Stone Miner

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  1. I'm solved the problem, I'm deleted everything. Because this forum is not for people like me.
  2. Hello, everybody. I'm making a lot of tools for my mod and these tools includes 50 different types of axe. But all of my axe have the same attack damage. package com.H_SerhatY.mstm.objects.tools; import com.H_SerhatY.mstm.Main; import com.H_SerhatY.mstm.init.ItemInit; import com.H_SerhatY.mstm.util.IHasModel; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.item.ItemAxe; import net.minecraft.item.Item.ToolMaterial; public class ToolAxe extends ItemAxe implements IHasModel { public ToolAxe(String name, ToolMaterial material) { super(material, 6.0F, -3.2F
  3. Well, if I want to make smelting recipes with .json files, how can I do it? (I need to say, I don't have any coding experience, please describe it for me.)
  4. Hello, everybody. For a few days, I'm making an update to my mod. And I want to make my crafting recipes in the code, without using .json files. How can I make it?
  5. Hello. If you want to make a list for 1.13 tutorials, I make a list. - Development Environment - Main Mod Class - Proxies - Custom Items - Custom Blocks - Language File - Custom Creative Tab - Custom Tools - Custom Armors - Crafting and Smelting Recipes - Foods - Crops - Ore Gen - Ore Dictionary - Mobs(Standart Models) - Mobs(Custom Models) - Custom Workbench - Custom Furnace - Custom Chest - Special Tools(for example, a sword that drops mob heads, an axe that drops trees completely, etc.)
  6. Okey. Maybe I need to start with basic things. What I know: - Making Items - Making Blocks - Making Tools - Making Armors But I can't select anything basic except this ones. Because there is no basic things except this ones.
  7. I make custom version of BlockWorkbench. But I can't be sure doing it right. package com.H_SerhatY.MoreStrenghtenedToolsMod.blocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.init.Blocks; import net.minecraft.inventory.Container; import net.minecraft.inventory.ContainerWorkbench; import net.minecraft.stats.StatList; import net.minecraft.util
  8. I'm looked at this but I can't find the GuiWorkbench, I find only thing related, GuiCrafting. Edit: Oh, it's VERY HARD. At least, I'm seeing it's VERY HARD.
  9. Correct. It's a normal crafting table texture. Now I'm going to make a block and take the codes from Minecraft's workbench. Edit: I find the BlockWorkbench and ContainerWorkbench but I can't find the GuiWorkbench.
  10. Hello. I want to make a crafting table for my mod items. How can I do it? Note: I don't know anything about that.
  11. I look the mod list, and there is 5 mod. Minecraft, MCP, FML, MC Forge and my mod. I understand this now. We don't need to use the sources file.
  12. Now I don't need to put the sources file in my mods folder?
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