Dockstader
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1.11.2 How do i use universal buckets in crafting recipes
Dockstader replied to Dockstader's topic in Modder Support
Nvm it was a stupid question. Feel free to close this thread if thats possible. -
1.11.2 How do i use universal buckets in crafting recipes
Dockstader replied to Dockstader's topic in Modder Support
I meant with textures. Would i have to do that in the json file? -
1.11.2 How do i use universal buckets in crafting recipes
Dockstader replied to Dockstader's topic in Modder Support
Ok thank you, youve been so helpful. However, i have one more question, how would i do multiple universal buckets as it is under bucketfilled? I assume it has to do with nbt data? -
1.11.2 How do i use universal buckets in crafting recipes
Dockstader replied to Dockstader's topic in Modder Support
What gos in the first parameter for univeralbucket.getfilledbucket? Could you lead me to some documentation or reference as I have searched and havent been able to find much. -
1.11.2 How do i use universal buckets in crafting recipes
Dockstader replied to Dockstader's topic in Modder Support
So how would i do this in 1.11.2 -
1.11.2 How do i use universal buckets in crafting recipes
Dockstader replied to Dockstader's topic in Modder Support
Id like to stay in 1.11.2 for the time being but will update the next time i get an oppurtunity. -
I have searched the depths of the internet. All i need is a crafting recipe example including a filled universal bucket. GameRegistry.addShapedRecipe(new ItemStack(ModItems.oily_obsidian_ingot),new Object[] {"OB ", " ", " ", 'O', ModItems.obsidian_ingot, 'B', UniversalBucket.getFilledBucket(IDK what goes here, ModFluids.FluidOil)}); Also I get an error at ModFluids.FluidOil