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  • EmeraldJelly

EmeraldJelly

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  • Joined

    April 1, 2018
  • Last visited

    May 3, 2020

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Everything posted by EmeraldJelly

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  1. EmeraldJelly

    Rendering End portal inside custom model

    EmeraldJelly posted a topic in Modder Support

    Hello! I was wondering how I would go around achieving an effect such as the Tesseract from Thermal Expansion 1.7.10, in forge 1.15.2. is there a specific method I need to follow to do something like that. A pointer in the right direction would be appreciated
    • April 21, 2020
    • 1 reply
  2. EmeraldJelly

    Help with Modding a Multiblock Structure

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    How would I do that , not sure how to Check in a radius
    • September 18, 2019
    • 4 replies
  3. EmeraldJelly

    Help with Modding a Multiblock Structure

    EmeraldJelly posted a topic in Modder Support

    Hi so im using forge version 1.12.2. Trying to work on a pretty interesting mod with good knowledge of java and how it works, just not the Forge API and i have trouble sometimes finding where to properly learn the entire API and how it works, there should be a forge school or something. Anyways, i'm trying to create a Multiblock structure. Basically i'm making a sacrifice bowl, that needs to be surrounded by 3 1x1 shrine blocks 2 blocks spaced out from each other. I want the shrines to spawn particles to move toward the bowl then eventually transforming the contents of the bowl (just a container with a inventory of 4 **3 ingredients, 1 output**) into an item and ejecting it out of the inventory as an item spawn. I'm not sure if i need to use multiblocks to do this, but it does require multiple blocks to work (all be it not connected). It's more of a crafting altar i suppose, similar to thaumcraft if that is a good reference point. Any assistance would be much appreciated, thanks!
    • September 18, 2019
    • 4 replies
  4. EmeraldJelly

    Particle Effect Math

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    You are literally amazing, i'll try this when I get back to my code later tonight, thanks!
    • September 13, 2019
    • 3 replies
      • 1
      • Like
  5. EmeraldJelly

    Particle Effect Math

    EmeraldJelly posted a topic in Modder Support

    Hi there! I'm trying to figure out how to make particles move around in specific ways, the only problem being is that I am very bad at math. (As in I have a major problems learning when it comes to specifically mathematics) I understand Java and know how to program, got a 4 on an AP Comp Sci A test (no idea if that means anything). I just seem to struggle with the Math side of things no matter how hard I try to understand it. I suppose i'll try to explain what i'm trying to do with the particles and perhaps someone could explain to me exactly what to do / understand how to do it so I can apply the knowledge in the future. List of Effects i'm trying to accomplish for my mod: - Vacuum Effect (Particles spawning in random locations in a spherical radius, and moving towards a center point starting slow and rapidly picking up speed as it gets closer to the center point) - Orbit Effect (Particles moving around in an ring like orbit, would like to cover how to rotate the axis' to make the ring turn) - Wave Effect (Particles moving in a wavy line from Point A to point B just picture a squiggly line in 3D) I know this is a lot to ask for, just please don't go tell me to study math or something because I'm already trying and struggle with it everyday. Thanks! - EmeraldJelly P.S. I already know how to physically spawn particles at specific locations I just don't know the math / functions to manipulate them. I.E. Make them move.
    • September 12, 2019
    • 3 replies
  6. EmeraldJelly

    Help creating a ring of particles.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    Wow. You are very helpful! i'll give that a try, thanks for not just posting a link to a stackoverflow
    • January 12, 2019
    • 7 replies
  7. EmeraldJelly

    Help creating a ring of particles.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    Bump
    • January 11, 2019
    • 7 replies
  8. EmeraldJelly

    Help creating a ring of particles.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    Yes, the particles are spawning, though they aren't moving in a circle like intended.
    • January 10, 2019
    • 7 replies
  9. EmeraldJelly

    Help creating a ring of particles.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    I have ellipse math already, check the hastebin link. And that link isn't very helpful to me, sorry.
    • January 10, 2019
    • 7 replies
  10. EmeraldJelly

    Help creating a ring of particles.

    EmeraldJelly posted a topic in Modder Support

    Hi! I'm trying to figure out how to make a ring of particles around a specific location. Can someone please help me with that, thanks! <3 Here is the code I have so far, math I believe is right but it simply isn't working. https://hastebin.com/etizajuhoj.cpp The spawnParticleGlow code is as followed. public static void spawnParticleGlow(World world, float x, float y, float z, float vx, float vy, float vz, float r, float g, float b, float a, float scale, int lifetime) { if (MysticalLib.proxy instanceof ClientProxy) { counter += random.nextInt(3); if (counter % (Minecraft.getMinecraft().gameSettings.particleSetting == 0 ? 1 : 2 * Minecraft.getMinecraft().gameSettings.particleSetting) == 0) { ClientProxy.particleRenderer.spawnParticle(world, LibRegistry.PARTICLE_GLOW, x, y, z, vx, vy, vz, lifetime, r, g, b, a, scale); } } } Thanks! :)
    • January 10, 2019
    • 7 replies
  11. EmeraldJelly

    Create a new type of Energy using forge's integrated Energy System.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    Thanks
    • May 1, 2018
    • 4 replies
  12. EmeraldJelly

    Create a new type of Energy using forge's integrated Energy System.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    Thanks so much! Do you think you can link or refer a tutorial to me?
    • May 1, 2018
    • 4 replies
  13. EmeraldJelly

    [1.12.2] Models / Texture on wrong block [SOLVED]

    EmeraldJelly replied to JaredBGreat's topic in Modder Support

    So if you are tired of modding and don't enjoy it, why do it. If you're frustrated thats understandable but please, if you do not enjoy doing something, don't do it. I can't offer help because I am not very experienced in modding but, that is the only advice I can give to you.
    • May 1, 2018
    • 15 replies
      • 1
      • Like
  14. EmeraldJelly

    Create a new type of Energy using forge's integrated Energy System.

    EmeraldJelly posted a topic in Modder Support

    Hey, so im looking to create a new type of energy using forges energy system thingy... To give some background as to what I mean exactly here's an example: EU is an Type of Energy, RF, AE, and so on... I want to create my OWN type of energy and make it so my blocks only accept it. How do I do this and yes I checked http://jabelarminecraft.blogspot.com/p/minecraft.html and while it is helpful, it doesn't really show me how I can do this specifically. The part im looking for that blog post was vague about it. Specifically LexManos' Explaination on it: "IF modders want to be discriminating and create sub-energy systems then they can. It's as simple as 'public interface ThaumcraftMana extends IEnergyStorage{}' Caps.register(ThamcraftMana.class...)" Say for instance I want to create something called "ArcaneFlux" how would I go around doing that from the start. The only code I have so far for it is an interface but I dont really know how I can well.. use it. Here is the code I guess: package emeraldjelly.mystica.api; import net.minecraftforge.energy.IEnergyStorage; public interface IArcaneFlux extends IEnergyStorage {} Thanks, EmeraldJelly
    • May 1, 2018
    • 4 replies
  15. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    Yeah ok I did that, still does not work.
    • April 8, 2018
    • 67 replies
  16. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    Ok items1.remove(itemstack); Then return items1.isEmpty(); Still does not work.
    • April 8, 2018
    • 67 replies
  17. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    What list then
    • April 7, 2018
    • 67 replies
  18. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    In the time it took you to respond I did, I still do not have any clue what it's doing, its being weird... Can't explain it.. Ill send the code that has changed.
    • April 7, 2018
    • 67 replies
  19. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    oh shit my bad itemStacks.remove(itemStacks); Still doesn't work btw..
    • April 7, 2018
    • 67 replies
  20. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    itemStacks.remove(items1); return items1.isEmpty();
    • April 7, 2018
    • 67 replies
  21. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    List<Item> items1 = ((List) ((ArrayList) items).clone()); Better? It still does the same thing.
    • April 7, 2018
    • 67 replies
  22. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    Ok. I managed to get it working using the debugger.. Sort of. But the one issue that I have is that it does not go through the entire recipe, and it does not let me use the recipe twice, I assume because it still thinks it has more stuff in it but idk. Say the recipe calls for WAX and a SNOWBALL. Once I throw in the Wax, it instantly thinks its a complete recipe and outputs the correct item. That is not what I am aiming for. Here is my code, really would appreciate one last consultation to tell me what is going wrong because I cannot figure that out. Cauldron Recpies TE Cauldron Recipe Block Class
    • April 7, 2018
    • 67 replies
  23. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    ok but the problem isnt exactly that, its not adding the items it recognizes to my list. The crash only happened when I threw on the items, otherwise, it didnt crash or do anything.
    • April 5, 2018
    • 67 replies
  24. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    I added a simple != null check, but again I think the problem is, it's not Capturing the items correctly, can you help me fix that, I believe its the only thing stopping this from working properly.
    • April 5, 2018
    • 67 replies
  25. EmeraldJelly

    Create a Cauldron Thingy That Takes items and outputs results.

    EmeraldJelly replied to EmeraldJelly's topic in Modder Support

    It Crashes my game......
    • April 5, 2018
    • 67 replies
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