[img=http://i65.tinypic.com/2rr14ex.jpg] [b] WHEN YOU FIRST SPAWN[/b] You will spawn in the map in a wasteland with trees and seemingly an endless amount of trees and almost flat grass in front of you, however, you're given a GPS, a wood sword and a bandage. The GPS will show your 3 nearest locations and you'll be able to track it from how many blocks away and where the compass points to using the /track <id> command, this will help you find places easily and hopefully encounter other players. Here's what the GPS tracking system looks like. You right click on the GPS and it will show your directions, you can use /track <id> on the list and the GPS will point towards that direction and the blocks in distance will change every time you right click. [img=http://i65.tinypic.com/2i9mqmv.jpg] [b]LOOT[/b] Zombies will spawn around you and they will drop loot, (bows, arrows, civilian guns and ammunition), however, at some point, if you want better weapons, you'll have to visit an abandoned military base or stumble across a helicopter crash site. [b]GUNS/WEAPONS[/b] The current guns are listed below (more to come, of course) - Beretta M9 - Colt Python (revolver) - IZH-43 (shotgun; close range) - AKM (militarized spawns only, only assault rifle in the game right now) [b]LOOTABLE BUILDINGS/AREAS[/b] Here are two complete building types I've added so far. Northgate Mining Town (name subject to change) [img=http://i65.tinypic.com/2lniqvo.jpg] Fort Chelsea (name subject to change) [img=http://i66.tinypic.com/263x56q.jpg] - Summerset County (firestation, supermarket, police station, gas station and hospital). - Old Daber Airfield (military airport with hangars; completed, soon to add military outposts and tents next to the airfield) are currently being planned out + more locations will be created. [b]EVENTS[/b] [i]Helicopter Crash Sites[/i] There will be three random crash sites which will spawn on server restart (every 6 hours). The sites will spawn some of the best loot in the game, which are rare weapons and lots of ammunition. Soldier zeds will spawn around the crash site, so you'll have to take them all out before getting the loot. [img=http://i65.tinypic.com/106j7g5.jpg] [i]Convoy crashes/airdrops[/i] There events are not coded but I plan on having them fully functional once we hit our BETA stages. A single event of these will be dispatched randomly of a military convoy crash or life saving humanitarian airdrop. If you have a GPS in your possession, it will be able to track it where the crash took place showing you the coordinates. This feature however, does not apply to the helicopter crash sites. [b]CURRENT IN-GAME FEATURES[/b] - Improved zombie AI, zombies notice you only when you're closer, when you shoot a gun at a group they'll come heading to your direction of where they heard the gun shot. - The zombie AI will also head to where they last saw you if they lost the line of sight with you. - When hitting zombies from 2 or 1 block below you, they will try and pull you off the ledge. - Bow is a stealth tactic, not alerting any zombies. - Many buildings have chests in them which will respawn once the chest has disappeared depending on how valuable the loot is (either by punching the chest; the items will drop or taking everything out of it manually). - Collecting scrap metal for healing and killing players, also killing players and looting chests, this will have the ability to spend it at trader cities in future. - Gun sounds and gun reloading sounds. - Textures for guns. - Antibiotics and infection from zombies. - Blood bagging and healing players. - Global or local chat messaging - Global or local death messages [b]PLANNED IN FUTURE UPDATES[/b] - Trader cities (with NPC villagers), the trader city will have god mode protection. - User populated generated events. - Much more guns (Mosin Nagant, M4, etc) - Base building, with possible decay feature for when a user has been inactive.