Discult
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Everything posted by Discult
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Change Model Rotation depending on the way the entity is looking
Discult replied to Discult's topic in Modder Support
hmm i have that but it doesn't rotate my model when the entity box rotates? -
Change Model Rotation depending on the way the entity is looking
Discult replied to Discult's topic in Modder Support
Can you give a string of text of what it might look like pls -
Hello i am wondering how i would change the max Health from 1024 to a greater value. Thank you, Jordan
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Hello i created a model loader that loads models that allow joints so i can animate them in something like blender then export to mc the only problem is the entity is where i set the model as the entity is needing the model for all the animation variables to register and move the joins accordingly. what i am wondering is if there is a way to change the default player entity, model and renderer and replace with my custom version any help would be grateful. Thank you for your time.
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What I am looking for is how does forge or mc do the animations when left clicking for example is the item model pos set to whatever the arm pos is when the arm moves or is it a fixed anim for the model. Any help would be grateful, thank you.
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Creating and rendering a loot table everytime you kill a entity
Discult replied to Discult's topic in Modder Support
it is a small box that has to be rendered in front of the player that everyone can see. -
Rendering a normal Item texture in GUI while using a obj item model
Discult replied to Discult's topic in Modder Support
alright thanks -
Rendering a normal Item texture in GUI while using a obj item model
Discult replied to Discult's topic in Modder Support
Sorry what i mean is when you have the item in the hotbar at the bottom the screen screen the icon shows the obj item but i want it to show a texture instead how would i do that. -
does it work again if you break the block and place again. also what version of mc is this
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Change Entity Model Depending on the distance from player.
Discult replied to Discult's topic in Modder Support
okay thank you -
So here it goes i am looking is there a way to change the mob model depending on the distance from the player and if so how would i do this. Thank you for anyone that helps.
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I've imported an external jar, but says no source
Discult replied to Animus_Surge's topic in Modder Support
did you note state that you switch to a dev environment in a ide also im sure you can still edit the build.gradle in mcreator i think you just need to find where it is stored to do so if the makeObfSourceJar = false just add // in front of it, remove it or change it to true -
I am loading the model in a ModelRegistryEvent in my ClientProxy class: @SideOnly(Side.CLIENT) public static void advanceLoaders() { OBJLoader.INSTANCE.addDomain(Reference.MODID); B3DLoader.INSTANCE.addDomain(Reference.MODID); } /* * Register Render Helper */ @Mod.EventBusSubscriber(modid = Reference.MODID, value = Side.CLIENT) public static class RegistrationHandler { @SubscribeEvent public static void registerModels(ModelRegistryEvent event) { advanceLoaders(); SAOItems.registerRenders(); SAOBlocks.registerRenders(); } }