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Animus_Surge

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Everything posted by Animus_Surge

  1. Okay, I'll rename the directory and see if it works EDIT: Thank you, I should have suspected it was the non alphanumeric character that was the issue, as I assumed that, like the game does, the directory would turn it into an underscore. I see now that I was wrong. Once again, thank you for your help.
  2. Hello, I have just recently (as in the day of me putting this up) started getting a LoaderException with random mods that I use in a custom modpack using the curse client. It closes the game and presents me with this: The game crashed whilst there was a severe problem during mod loading that has caused the game to fail Error: net.minecraftforge.fml.common.LoaderException: bibliocraft Failed load class: jds.bibliocraft.BiblioCraft Here is my procedure that I used to determine if it was a mod or an FML problem (just in case this helps): 1. Disable the mod 2. Try to launch the game again Basically, I disabled Bibliocraft (which the curse client changes the mod file extention to a .disabled file which the modloader does not read) and then relaunched the game to see what happens. It then gave me the same error with a different mod: Error: net.minecraftforge.fml.common.LoaderException: ctm Failed load class: team.chisel.ctm.CTM I have absolutely no clue as to what has been going wrong, and regular minecraft from the twitch client works just fine. A full log (from one of the modded ones) is provided in a pastebin link below. Thank you and have a great night/day/weekend/whatever, Surge The log: https://pastebin.com/kiVkzNZR EDIT: Super really quick thing, it only happens to one of my user created modpacks (which I have two at the moment), if this helps anything
  3. If it is, then I'd contact the mod author if I were you,
  4. Can you make a repository for your code on GitHub? Could you post the mod list? Also post the log and errors in the server and single player worlds.
  5. https://github.com/swagster43/CCBase heres the repo
  6. This is the third time I posted something along the lines of my basic item not rendering properly... so Im sorry if it is taken as spam. Anyways, I am trying to make a material item so I can use it to craft other cards (coming later), but it has kept giving me an error that looks like this: Now, when I look at the code, it gives me no errors, so I'm wondering if you have to include a blockstate for the item. I have a model JSON for the item, The classes involved (which is like all classes of my mod currently) is below... The material items package client handler: The common handler: The actual item class: The client and common proxy classes: The main mod class: The full log: NOTE: I had to restart because I had lost all of my files from the other version. If I missed anything, please let me know... this is all the files from the current state, so I'm pretty sure I didn't miss anything.
  7. What does the code look like right now? nvm...
  8. I pulled my ram down to 4096 MB, and it gave me the following log:
  9. It's been awhile since I last posted, but anyways... So I am running the latest forge and about 60 mods in my game (using the curse client). The modlist is below: Now, whenever I either start the game or open my inventory to one of Immersive Railroading's tabs, my game runs out of memory with the following error: The latest time I played my custom pack has a log of this: This has happened three days in a row now, and I am using the maximum allocated ram (unless that is the issue) that the curse client would let me do. I would appreciate if someone could tell me what exactly is going on and how to fix it. Thank you and have a happy new year (american time sorry if offensive), Animus_Surge
  10. Hey, it seems that Immersive Engineering is breaking my game. LOG My game is running from the Twitch client. Pls help. - Surge
  11. The full log, it was too big to fit in a code block w/out a spoiler to help declutter the page
  12. Can you please clarify the issue?
  13. Now, can someone help me with installing the texture correctly? [21:19:33] [main/ERROR] [FML]: Exception loading model for variant ccbase:ingot_copper#inventory for item "ccbase:ingot_copper", blockstate location exception: net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model ccbase:ingot_copper#inventory with loader VariantLoader.INSTANCE, skipping at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?] at net.minecraftforge.client.model.ModelLoader.loadItemModels(ModelLoader.java:296) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelBakery.loadVariantItemModels(ModelBakery.java:175) ~[ModelBakery.class:?] at net.minecraftforge.client.model.ModelLoader.setupModelRegistry(ModelLoader.java:151) ~[ModelLoader.class:?] at net.minecraft.client.renderer.block.model.ModelManager.onResourceManagerReload(ModelManager.java:28) [ModelManager.class:?] at net.minecraft.client.resources.SimpleReloadableResourceManager.registerReloadListener(SimpleReloadableResourceManager.java:121) [SimpleReloadableResourceManager.class:?] at net.minecraft.client.Minecraft.init(Minecraft.java:559) [Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:421) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:118) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_172] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_172] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_172] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_172] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_172] at net.minecraftforge.gradle.GradleStartCommon.launch(GradleStartCommon.java:97) [start/:?] at GradleStart.main(GradleStart.java:25) [start/:?] Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException at net.minecraft.client.renderer.block.model.ModelBlockDefinition.getVariant(ModelBlockDefinition.java:83) ~[ModelBlockDefinition.class:?] at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1174) ~[ModelLoader$VariantLoader.class:?] at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?] ... 20 more I'm still using the same tutorial in the original post
  14. Okay, so I reset github with new code, and I fixed my own problem. new github link: <https://github.com/swagster43/CardCraft---Base> [[It's the exact same url :P]]
  15. My github is not working the way I thought it would, hang on while I fetch them right now
  16. Sorry if I'm stating the dead out obvious, but it looks like there is already a file named ColonyMaintenanceTunnelWorldGenerator.java loaded into the workspace.
  17. I may have submitted one of these about a proxy system. I'm using shadowfacts.net as a base line, and my proxy system keeps failing. Code located here: <https://github.com/swagster43/CardCraft---Base> Crash repo below: Like I said, I may have asked for help about this before. Thanks --Surge
  18. Hey, I've been trying to do this for about a week now, but forge isn't decompiling the workspace for eclipse in 1.12.2 when using java 10.0.1. I don't know why. Maybe you guys have some ideas?
  19. I fixed the issue, thank you. Also, sorry for the late reply.
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