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TSEngineer

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  1. Make a custom armor without any programs? Impossible.
  2. Oh, thanks! It's solved.
  3. Where do I put notifyBlockUpdate?
  4. But it's not working
  5. @Override public void handleUpdateTag(NBTTagCompound tag) { u = tag.getBoolean("u"); d = tag.getBoolean("d"); n = tag.getBoolean("n"); s = tag.getBoolean("s"); w = tag.getBoolean("w"); e = tag.getBoolean("e"); } @Override public NBTTagCompound getUpdateTag() { NBTTagCompound nbt = new NBTTagCompound(); nbt.setBoolean("u", u); nbt.setBoolean("d", d); nbt.setBoolean("n", n); nbt.setBoolean("s", s); nbt.setBoolean("w", w); nbt.setBoolean("e", e); return nbt; }
  6. Maybe handleUpdateTag and getUpdateTag?
  7. Ok, where do I override handleUpdatePacket then?
  8. So I need to make an update packet and send it to client, then handle it on client, right?
  9. Will markDirty() also help?
  10. Now tile entity is not saving u, d, n, s, w, e. https://github.com/TSEngineer/ExtraExpansion
  11. If one conduit changed, it's connections will be applied in every conduit in the world, but NOT always, something strange is happening
  12. They're just rendering wrong. See: src/main/resources/assets/extraexpansion/blockstates/conduit.json src/main/resources/assets/extraexpansion/models/conduit_(u,d,n,s,w,e).json src/main/java/ru/tse/extraexpansion/tech/conduit/BConduit.java
  13. Source, I think is needed: https://github.com/TSEngineer/ExtraExpansion
  14. Why? And when I place conduits somewhere else:
  15. Oops, I just have forgot about this methods.
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