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TSEngineer

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Everything posted by TSEngineer

  1. Make a custom armor without any programs? Impossible.
  2. @Override public void handleUpdateTag(NBTTagCompound tag) { u = tag.getBoolean("u"); d = tag.getBoolean("d"); n = tag.getBoolean("n"); s = tag.getBoolean("s"); w = tag.getBoolean("w"); e = tag.getBoolean("e"); } @Override public NBTTagCompound getUpdateTag() { NBTTagCompound nbt = new NBTTagCompound(); nbt.setBoolean("u", u); nbt.setBoolean("d", d); nbt.setBoolean("n", n); nbt.setBoolean("s", s); nbt.setBoolean("w", w); nbt.setBoolean("e", e); return nbt; }
  3. Maybe handleUpdateTag and getUpdateTag?
  4. Ok, where do I override handleUpdatePacket then?
  5. So I need to make an update packet and send it to client, then handle it on client, right?
  6. Now tile entity is not saving u, d, n, s, w, e. https://github.com/TSEngineer/ExtraExpansion
  7. If one conduit changed, it's connections will be applied in every conduit in the world, but NOT always, something strange is happening
  8. They're just rendering wrong. See: src/main/resources/assets/extraexpansion/blockstates/conduit.json src/main/resources/assets/extraexpansion/models/conduit_(u,d,n,s,w,e).json src/main/java/ru/tse/extraexpansion/tech/conduit/BConduit.java
  9. Source, I think is needed: https://github.com/TSEngineer/ExtraExpansion
  10. Why? And when I place conduits somewhere else:
  11. I want to render connecting pipes like in Thermal Dynamics, Industrial Craft, Mekanism etc., but it's hard. How can I do it?
  12. I have looked, but didn't found anything, still looking for answer, also buildcraft quarry drill moving frame is impassable. I will search in BuildCraft Quarry class, boat class and shulker again.
  13. Entity has not AI and can be moved by mod only.
  14. I need to make entity impassable, how can I do it?
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