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[SOLVED] Rendering pipes #2


TSEngineer

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Seems to me as though you've got your horizontal EnumFacing values wrong. What exactly are you trying to do i.e. what are you trying to transfer? In your code I see vein and a custom energy capability and a whole bunch of classes with abbreviations in their name who's purpose is not immediately obvious.

Also don't use IHasModel (or any variant - ItemM)

Don't us static initialisers, use the @ObjectHolder annotation

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2 hours ago, TSEngineer said:

If one conduit changed, it's connections will be applied in every conduit in the world, but NOT always, something strange is happening

Did you push all of your code to github or just your jsons? Cause we also need to see the Block class too.

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20 minutes ago, TSEngineer said:

Now tile entity is not saving u, d, n, s, w, e. https://github.com/TSEngineer/ExtraExpansion

No, it's totally saving them. You just aren't updating the client. You need to override getUpdatePacket, handleUpdatePacket, and two other methods I cant think of right now.

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1 minute ago, TSEngineer said:

Will markDirty() also help?

That just tells the server that something has changed and it needs to be saved, it may query sending the packet based on if it has been marked dirty or not.

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2 minutes ago, TSEngineer said:

So I need to make an update packet and send it to client, then handle it on client, right?

You can, but you dont have to, vanilla has one. And the methods I told you to override are used by them.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

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1 minute ago, TSEngineer said:

Ok, where do I override handleUpdatePacket then?

Should be in the TileEntity however the name may be slightly different but there are two other methods but I cant remember the names so you should look in the TileEntity class.

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4 minutes ago, TSEngineer said:

Maybe handleUpdateTag and getUpdateTag?

Those sound about right.

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@Override
public void handleUpdateTag(NBTTagCompound tag) {
    u = tag.getBoolean("u");
    d = tag.getBoolean("d");
    n = tag.getBoolean("n");
    s = tag.getBoolean("s");
    w = tag.getBoolean("w");
    e = tag.getBoolean("e");
}

@Override
public NBTTagCompound getUpdateTag() {
    NBTTagCompound nbt = new NBTTagCompound();
    nbt.setBoolean("u", u);
    nbt.setBoolean("d", d);
    nbt.setBoolean("n", n);
    nbt.setBoolean("s", s);
    nbt.setBoolean("w", w);
    nbt.setBoolean("e", e);
    return nbt;
}

 

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up to 2147483648 bytes (2048 MiB)       CPUs: 16       Processor Vendor: GenuineIntel       Processor Name: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz       Identifier: Intel64 Family 6 Model 141 Stepping 1       Microarchitecture: unknown       Frequency (GHz): 2.30       Number of physical packages: 1       Number of physical CPUs: 8       Number of logical CPUs: 16       Graphics card #0 name: Intel(R) UHD Graphics       Graphics card #0 vendor: Intel Corporation (0x8086)       Graphics card #0 VRAM (MB): 1024.00       Graphics card #0 deviceId: 0x9a60       Graphics card #0 versionInfo: DriverVersion=31.0.101.1999       Graphics card #1 name: NVIDIA GeForce RTX 3060 Laptop GPU       Graphics card #1 vendor: NVIDIA (0x10de)       Graphics card #1 VRAM (MB): 4095.00       Graphics card #1 deviceId: 0x2560       Graphics card #1 versionInfo: DriverVersion=31.0.15.2892       Memory slot #0 capacity (MB): 8192.00       Memory slot #0 clockSpeed (GHz): 3.20       Memory slot #0 type: 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Client (map_client.txt)       Graphics mode: fast       Render Distance: 12/12 chunks       Resource Packs:       Current Language: en_us       Locale: en_US       CPU: 16x 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz       ModLauncher: 10.1.2       ModLauncher launch target: forge_client       ModLauncher naming: srg       ModLauncher services:             / slf4jfixer PLUGINSERVICE             / runtimedistcleaner PLUGINSERVICE             / runtime_enum_extender PLUGINSERVICE             / object_holder_definalize PLUGINSERVICE             / capability_token_subclass PLUGINSERVICE             / accesstransformer PLUGINSERVICE             / eventbus PLUGINSERVICE             / mixin PLUGINSERVICE             / fml TRANSFORMATIONSERVICE             / mixin TRANSFORMATIONSERVICE       FML Language Providers:             minecraft@1.0             lowcodefml@49             javafml@49.0.30       Mod List:             forge-1.20.4-49.0.30-client.jar                   |Minecraft                     |minecraft                     |1.20.4              |COMMON_SET|Manifest: NOSIGNATURE             forge-1.20.4-49.0.30-universal.jar                |Forge                         |forge                         |49.0.30             |COMMON_SET|Manifest: NOSIGNATURE       Crash Report UUID: 5380853b-d030-466a-8c5e-5c81ce00053c       FML: 0.0       Forge: net.minecraftforge:49.0.30
    • I am new at modding and i am in forge My question was how do i modify an already existing block property, like for blocks that you create its easy: public static final RegistryObject<Block> BURNEDWOOD = registerBlock("burnedwood", () -> new Block(BlockBehaviour.Properties.of().blablablabla)); but what do I put in for just vanilla blocks(I want to change the oak log to take more time to cut down, but idk how to access the properties of said block)
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