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Posts
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Everything posted by MairwunNx
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My mod may be version 0.X.X.X and may be 1.X.X.X, while I would like to provide support for these two versions, how would this be possible? versionRange="[0,)"
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Resolved. Thanks.
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In the documentation, when choosing version `1.13.X`, I can’t find the documentation for the `mods.toml` file, which seems to replace the `mcmod.info` file. Where could I find documentation for it, properties that are available for customization and the like?
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How to name mod id correctly? Is `PascalCase` or `camelCase` or `snake_case` allowed? Will the identifier be readable when I call it in the snake case? (e.g. `verycoolmod` vs `VeryCoolMod` or vs `very_cool_mod`)
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I maybe try use model and texture from furnace, it's true?
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Ok, i was try it. But, what texture and model i needed put? and and in what folder?
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thx dude, i try it
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ok, i make, but what it class connect to my chest or register on chest?
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THX DUDE!) I try it, if i get errors i write here
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yes, but without connection (I've already cut the connection code for the chests.)
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UPD!
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Help please
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Ok, i try write so simple :) requirements: simple chest. Without animations, but to be seen that it is open :). slots and not ability connecting chest to double i already make.
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I don't care, I thing that the chest is opened, worked fine, was the slots size as a double chest, but not digested.
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ok, i understand, but exists more simple variants?
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what it use? or exists more simple variants?
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Maybe, it's i stupid, but i don't find chest models in minecraft sources Blockstates - none, Models\blocks - none, Models\items - exists, but it only for inventory. I also find links on other models, but where is? "parent": "builtin/entity",
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thx dude : - ), sry for spam on forum
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Help please
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Help please
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What i can hide block from minecraft and JEI? e.g Fire block? I need it to hide the burning furnace block from JEI. I remove block of tab, but what it hide of JEI table and other?
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ok, thx it work, furnace open, furnace work But I would like to hide in the game a burning furnace block
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I don't know, why it not work? Or what true? I also try GameRegistry, but i don't know what put in 2 arg.
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I completely rewrote the TileEntityFurnace class to TileEntityEmeraldFurnace, changed the line to emeraldfurnace.setState, then in the main stove class I changed TileEntityFurnace to TileEntityEmeraldFurnace and I get crash when I put food there. debug.log