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[SOLVED] In need of some clarifications (Forge client vs server, debugging)


kyis

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Hi,

 

First, thanks to those contributing to Forge and MCP, it allowed me to put my foot in the door of modding for minecraft much faster than I expected.

 

I came across a few "uncertainties" while testing, and can't seem to nail the answers, I would like to set them straight before attempting anything more ambitious with Forge.

 

- A client modded with Forge will be unable to join a server that doesn't have Forge due to the client sending an unrequested login packet that the server needs to ACK, ending the connection attempt with a "Login failed" : True ? If it is, is there a way around that ? If there is no way, is there a particular reason for it ?

 

- When debugging/launching the client from eclipse a random login is used "player[randomInteger]", is there a way to use a legitimate account ?

 

- Related to the first point but I think it stands on its own: If i'm looking into making a client mod that I need working on a any server that is accepting unmodified clients, a "read-only" mod one could say, basically just forwarding events and data outside minecraft, should I stick with Forge or go another way ? MCP on its own ?

 

Thanks in advance for any information.

 

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- When debugging/launching the client from eclipse a random login is used "player[randomInteger]", is there a way to use a legitimate account ?

Start.java allows you to connect with a REAL account.

- Related to the first point but I think it stands on its own: If i'm looking into making a client mod that I need working on a any server that is accepting unmodified clients, a "read-only" mod one could say, basically just forwarding events and data outside minecraft, should I stick with Forge or go another way ? MCP on its own ?

Forge should work.

Read the EAQ before posting! OR ELSE!

 

This isn't building better software, its trying to grab a place in the commit list of a highly visible github project.

 

www.forgeessentials.com

 

Don't PM me, I don't check this account unless I have to.

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- A client modded with Forge will be unable to join a server that doesn't have Forge due to the client sending an unrequested login packet that the server needs to ACK, ending the connection attempt with a "Login failed" : True ? If it is, is there a way around that ? If there is no way, is there a particular reason for it ?

Nope, server sends the packet 0 to the client to check if the client has forge installed. i have a modded jar(with forge), and i play on a bukkit server (normal bukkit server not mcpc).

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